da hood slient aim

_G.SilentAim = { --[[MAIN]] AimingMode = "Index", -- "Namecall" or "Index" || CANNOT BE CHANGED MID GAME Key = "", AimParts = {"All"}, -- Aimparts = {"Head","UpperTorso","HumanoidRootPart","LowerTorso","LeftHand","RightHand","LeftLowerArm","RightLowerArm","LeftUpperArm","RightUpperArm","LeftFoot","LeftLowerLeg","LeftUpperLeg","RightLowerLeg","RightFoot","RightUpperLeg"}, MainPart = "HumanoidRootPart", KeyMode = "Toggle", -- "Hold", Prediction = .115, AutoPrediction = false, Notifications = false, --[[RESOLVER (EXPERIMENTAL VERSION)]] ResolverV1 = false, -- false uses HumanoidRootPart/Torso velocity | true uses ResolverAimpart velocity ResolverDelay = 0, ResolverAimpart = "HumanoidRootPart", AntiSky = false, AntiGround = true, ReversePrediction = false, --[[SELECTION]] FOVCheck = true, -- false just checks for closest player to ur cursor btw FOVColor = Color3.fromRGB(119,0,255), FOVSize = 88, FOVThickness = 2, FOVFilled = false, FOVTransparency = 0, DistancePriority = true, VisibleCheck = true, DownCheck = true, --[[VISUALS]] -- BTW THESE JUST SHOW U WHERE ITS AIMING Dot = false, DotColor = Color3.fromRGB(119,0,255), Tracer = false, TracerColor = Color3.fromRGB(119,0,255), Highlight = false, HighlightColor = Color3.fromRGB(119,0,255), --[[EXTRAS]] RandomizeShots = false, XRandomization = 500, -- x,y, and z are all divided by 1000 btw so its not gonna completely fucking shoot at the sky if u do 500 YRandomization = 500, ZRandomization = 500, --[[LEAVE THESE ALONE UNLESS U KNOW WHAT UR DOING (literally nothing complicated)]] Enabled = true, AllowAim = true, } loadstring(game:HttpGet("https://raw.githubusercontent.com/nyulachan/nyula/main/Standalones/FOVSilentV2", true))()
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2023-07-16 09:48:25