da hood slient aim
_G.SilentAim = {
--[[MAIN]]
AimingMode = "Index", -- "Namecall" or "Index" || CANNOT BE CHANGED MID GAME
Key = "",
AimParts = {"All"},
-- Aimparts = {"Head","UpperTorso","HumanoidRootPart","LowerTorso","LeftHand","RightHand","LeftLowerArm","RightLowerArm","LeftUpperArm","RightUpperArm","LeftFoot","LeftLowerLeg","LeftUpperLeg","RightLowerLeg","RightFoot","RightUpperLeg"},
MainPart = "HumanoidRootPart",
KeyMode = "Toggle", -- "Hold",
Prediction = .115,
AutoPrediction = false,
Notifications = false,
--[[RESOLVER (EXPERIMENTAL VERSION)]]
ResolverV1 = false, -- false uses HumanoidRootPart/Torso velocity | true uses ResolverAimpart velocity
ResolverDelay = 0,
ResolverAimpart = "HumanoidRootPart",
AntiSky = false,
AntiGround = true,
ReversePrediction = false,
--[[SELECTION]]
FOVCheck = true, -- false just checks for closest player to ur cursor btw
FOVColor = Color3.fromRGB(119,0,255),
FOVSize = 88,
FOVThickness = 2,
FOVFilled = false,
FOVTransparency = 0,
DistancePriority = true,
VisibleCheck = true,
DownCheck = true,
--[[VISUALS]] -- BTW THESE JUST SHOW U WHERE ITS AIMING
Dot = false,
DotColor = Color3.fromRGB(119,0,255),
Tracer = false,
TracerColor = Color3.fromRGB(119,0,255),
Highlight = false,
HighlightColor = Color3.fromRGB(119,0,255),
--[[EXTRAS]]
RandomizeShots = false,
XRandomization = 500, -- x,y, and z are all divided by 1000 btw so its not gonna completely fucking shoot at the sky if u do 500
YRandomization = 500,
ZRandomization = 500,
--[[LEAVE THESE ALONE UNLESS U KNOW WHAT UR DOING (literally nothing complicated)]]
Enabled = true,
AllowAim = true,
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/nyulachan/nyula/main/Standalones/FOVSilentV2", true))()