Anarchy silent aim

getgenv().Prediction = ( 0 ) -- [ PREDICTION: THIS IS ANARCHY IT DOESNT REQUIRE ANYTHING MORE THAN .01 ] getgenv().FOV = ( 250 ) -- [ FOV RADIUS: Increases Or Decreases FOV Radius ] getgenv().AimKey = ( "c" ) -- [ TOGGLE KEY: Toggles Silent Aim On And Off ] --[[ Do Not Edit Anything Beyond This Point. ]] local placeholdval = false if game.PlaceId == 5872075530 then placeholdval = true else game:GetService("Players").LocalPlayer:Kick("LEARN TO READ SPED") task.wait(1) while true do end end local SilentAim = true local NeckOffSet = Vector3.new(0,-.5,0) local Players = game:GetService("Players") local LocalPlayer = game:GetService("Players").LocalPlayer local Mouse = LocalPlayer:GetMouse() local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = game:GetService("Workspace").CurrentCamera local connections = getconnections(game:GetService("LogService").MessageOut) for _, v in ipairs(connections) do v:Disable() end getgenv = getgenv Drawing = Drawing getrawmetatable = getrawmetatable getconnections = getconnections hookmetamethod = hookmetamethod local FOV_CIRCLE = Drawing.new("Circle") FOV_CIRCLE.Visible = true FOV_CIRCLE.Filled = false FOV_CIRCLE.Thickness = 1 FOV_CIRCLE.Transparency = .4 FOV_CIRCLE.Color = Color3.new(0, 1, 0) FOV_CIRCLE.Radius = getgenv().FOV FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local Options = { Torso = "HumanoidRootPart"; Head = "Head"; } local function MoveFovCircle() pcall(function() local DoIt = true spawn(function() while DoIt do task.wait() FOV_CIRCLE.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) end end) end) end coroutine.wrap(MoveFovCircle)() Mouse.KeyDown:Connect(function(KeyPressed) if KeyPressed == (getgenv().AimKey:lower()) then if SilentAim == false then FOV_CIRCLE.Color = Color3.new(0, 1, 0) SilentAim = true elseif SilentAim == true then FOV_CIRCLE.Color = Color3.new(1, 0, 0) SilentAim = false end end end) Mouse.KeyDown:Connect(function(Rejoin) if Rejoin == "=" then local LocalPlayer = game:GetService("Players").LocalPlayer game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) end end) getgenv().FORCE_REPEAT = { "FORIINDEXRETURNADMININGAME"; "AimLockPsycho"; "proboy32007"; "autofarmaccountgrind"; } local function InRadius() local Target = nil local Distance = 9e9 local Players = game:GetService("Players") local LocalPlayer = game:GetService("Players").LocalPlayer local Camera = game:GetService("Workspace").CurrentCamera for _, v in pairs(Players:GetPlayers()) do if not table.find(getgenv().FORCE_REPEAT, v.Name) then if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 then local Enemy = v.Character local CastingFrom = CFrame.new(Camera.CFrame.Position, Enemy[Options.Torso].CFrame.Position) * CFrame.new(0, 0, -4) local RayCast = Ray.new(CastingFrom.Position, CastingFrom.LookVector * 9000) local World, ToSpace = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast, {LocalPlayer.Character:FindFirstChild("Head")}) local RootWorld = (Enemy[Options.Torso].CFrame.Position - ToSpace).magnitude if RootWorld < 4 then local RootPartPosition, Visible = Camera:WorldToViewportPoint(Enemy[Options.Torso].Position) if Visible then local Real_Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X, RootPartPosition.Y)).Magnitude if Real_Magnitude < Distance and Real_Magnitude < FOV_CIRCLE.Radius then Distance = Real_Magnitude Target = Enemy end end end end end end return Target end local oldIndex = nil oldIndex = hookmetamethod(game, "__index", function(self, Index, Screw) local Screw = oldIndex(self, Index) local CALC = Mouse local GG = "hit" local MONCLER = GG if SilentAim then if self == CALC and (Index:lower() == MONCLER) then local Enemy = InRadius() local Camera = game:GetService("Workspace").CurrentCamera if Enemy ~= nil and Enemy[Options.Head] and Enemy:FindFirstChild("Humanoid") and Enemy:FindFirstChild("Humanoid").Health > 0 then local Madox = Enemy[Options.Head] local Formulate = Madox.CFrame + (Madox.AssemblyLinearVelocity * getgenv().Prediction + NeckOffSet) return (Index:lower() == MONCLER and Formulate) end return Screw end end return oldIndex(self, Index, Screw) end) --Farewell Atman, Nosss, Toru.
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2023-07-24 20:54:40