Murderers VS Sheriffs Duels Script | HITBOX EXTENDER

local kavoUi = loadstring(game:HttpGet(""))() local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean") ---Tabs local Tab1 = window:NewTab("Main") local Tab1Section = Tab1:NewSection("Main") local Tab2 = window:NewTab("Credits") local Tab2Section = Tab2:NewSection("Made By JN HH Gaming") local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube") ---Buttons Tab1Section:NewButton("Hitbox","Increase Range",function() _G.HeadSize = 15 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size =,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor ="Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end) Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end) Tab1Section:NewButton("Speed","Increase speed",function() function isNumber(str) if tonumber(str) ~= nil or str == 'inf' then return true end end local tspeed = 1 local hb = game:GetService("RunService").Heartbeat local tpwalking = true local player = game:GetService("Players") local lplr = player.LocalPlayer local chr = lplr.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then if tspeed and isNumber(tspeed) then chr:TranslateBy(hum.MoveDirection * tonumber(tspeed)) else chr:TranslateBy(hum.MoveDirection) end end end end) Tab1Section:NewButton("Esp","Esp",function() local Settings = { ['Material'] = Enum.Material.Neon, -- Material ['Color'] = Color3.fromRGB(0,255,255), -- Color ['Transparency'] = 0.7 -- 0 to 1 Transparency } local ScreenGui ='ScreenGui', game.CoreGui) -- Create screengui ScreenGui.IgnoreGuiInset = true local ViewportFrame ='ViewportFrame', ScreenGui) -- Create viewport and define properties ViewportFrame.CurrentCamera = workspace.CurrentCamera ViewportFrame.Size =,0,1,0) ViewportFrame.BackgroundTransparency = 1 ViewportFrame.ImageTransparency = Settings.Transparency local Chasms = {} -- Array for storing parts function generateChasm(player) -- functions that generates chasms for the player specififed local Character = workspace:FindFirstChild(player.Name) if Character then for _,Part in pairs(Character:GetChildren()) do if Part:IsA('Part') or Part:IsA('MeshPart') then local Chasm = Part:Clone() for _,Child in pairs(Chasm:GetChildren()) do if Child:IsA('Decal') then Child:Destroy() end end Chasm.Parent = ViewportFrame Chasm.Material = Settings.Material Chasm.Color = Settings.Color Chasm.Anchored = true table.insert(Chasms, Chasm) end end end end function clearChasms() -- remove all chasms for _,Chasm in pairs(Chasms) do Chasm:Destroy() end Chasms = {} end while game:GetService('RunService').RenderStepped:Wait() do -- loop this process clearChasms() for _,Player in pairs(game:GetService('Players'):GetPlayers()) do if Player ~= game:GetService('Players').LocalPlayer then generateChasm(Player) end end end end)
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2023-08-25 01:42:12
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