Roblox Da Hood Script Evolution V2

getgenv().EvolutionSourceColloperSucksNutsRealONG = { ConfigVersion = "1.0.0a", -- // Dont touch this is to make sure you're using the correct config loader MainSettings = { Notificaions = { Enabled = true, -- // Enable Notifications Duration = 3, -- // How long notifications stay Mode = "xz", -- // Options: Roblox, Print, Rconsole, Drawing, xz, Webhook Webhook_URL = "", -- // For webhook mode else leave blank }, InternalUi = { -- // Ui to change settings with ease Enabled = true, Version = 1, -- // 1 KeyBind = Enum.KeyCode.V, -- // Keybind to toggle ui }, AutoJoinDiscord = false, -- // Auto Joins newest discord Intro = true, }, Global = { WallCheck = true, -- // Checks if target is behind a wall CrewCheck = false, -- // Checks if target is in your crew KOCheck = true, -- // Checks if target is knocked AutoPredict = false, -- // Auto Prediction based on ping Prediction = 0.155, -- // Prediction velocity AntiGroundShot = false, -- // Prevents you from shooting ground UnlockOnKO = false, -- // Unlocks on KO }, SilentAim = { Enabled = true, -- // Enables Silent aim TargetBone = "Head", -- // Bone that is targeted you AllowNotifications = true, -- // Allows notifications for silent aim Keybind = false, -- // Enables keybind to toggle silent aim Key = "G", -- // Keybind to toggle silent aim HitChance = 100, -- // 1 - 100 Chance of hitting NearestCursorPoint = false, -- // Ignores target bone and selects closest part to mouse HitPart_Mode = "Nearest Point", -- "Nearest Part", "Nearest Point" DetectAntiAim = { -- // Enables Resolver when anti aim detected Enabled = false, Min = -40, Max = 40 }, Airshot = { Enabled = true, -- // Hits Airshots (do not enable nearestcursorpoint) TargetBone = "LowerTorso", -- // Target Part for airshot } }, CamLock = { Enabled = true, -- // Enables Camlock TargetBone = "Head", -- // Bone that is targeted AllowNotifications = true, -- // Allows notifications for camlock Key = "Q", -- // Key to lock onto target UseSmoothness = true, -- // Enable Smoothness Smoothness = 0.058, -- // Self Explained DetectAntiAim = { -- // Enables Resolver when anti aim detected Enabled = true, Min = -40, Max = 40 }, EaseStyle = "Exponential", -- // https://create.roblox.com/docs/reference/engine/enums/EasingStyle JumpEase = true, JumpEaseStyle = "Sine",-- // https://create.roblox.com/docs/reference/engine/enums/EasingStyle Shake = false, ShakeValue = 10, Airshot = { Enabled = true, -- // Hits Airshots (do not enable nearestcursorpoint) TargetBone = "LowerTorso", -- // Target Part for airshot } }, FOV = { Silent = { Visible = false, -- // if FOV is visible Filled = false, -- // if FOV is filled (ugly) Size = 150, -- // FOV Size Transparency = 0.5, -- // FOV Transparency Color = Color3.fromRGB(255, 255, 255), }, CamLock = { Visible = false, -- // if FOV is visible Filled = false, -- // if FOV is filled (ugly) Size = 15, -- // FOV Size Transparency = 0.5, -- // FOV Transparency Color = Color3.fromRGB(255, 255, 255), }, }, Resolver = { AimViewBypass = false, -- // Bypasses aim viewer DesyncResolver = false, -- // Resolves all anti aims. }, GunFOV = { Enabled = false, -- // Credits to farzad, he let us use his so i don't have to spend a lot of time making my own. Values = { DoubleBarrel = 20, Revolver = 25, Rifle = 20, Shotgun = 20, Smg = 23, TacticalShotgun = 24, Silencer = 17, AK47 = 8, AR = 15 }, }, MemorySpoofer = { Enabled = false, -- // Spoofs your memory Values = { Minimum = 100, -- // Minimum Memory usage Maximum = 200, -- // Maximum Memory usage } }, Macro = { Enabled = true, KeyBind = "X", BypassMacroAbuse = true, Speed = 1, -- // Speed of macro }, Emotes = { -- // once u click the keybinds it makes u use the Animation Lay = true, LayKey = Enum.KeyCode.T, Greet = true, GreetKey = Enum.KeyCode.G, Speed = false, SpeedKey = Enum.KeyCode.N, Sturdy = false, SturdyKey = Enum.KeyCode.H, Griddy = false, GriddyKey = Enum.KeyCode.G, }, Settings = { AutoLowGFX = false, -- // Low Graphics (cannot change once executed) DisableShadows = false, -- // Disables shadows (better performance) MuteBoomBox = false, -- // Mutes all boomboxes except for yours AutoReload = false, -- // Automatically reloads gun when you are out of ammo ShowStats = false, -- // Shows Basic Stats (good for making settings) }, Misc = { Auto360 = { -- // Makes you do a 360 when keybind is hit. Enabled = true, SpinKeybind = "B", SpinSpeed = 100, }, FakeSpike = { -- // Fake Lag Enabled = true, FakeSpikeKeybind = "K", SpikeDuration = 1, }, }, CustomAutoPrediction = { -- // Custom Auto Prediction Values Enabled = true, -- // If you wanna use custom value prediction Values = { ping_20 = 0.102, ping_40 = 0.125, ping_50 = 0.155, ping_60 = 0.132, ping_70 = 0.136, ping_80 = 0.130, ping_90 = 0.136, ping_105 = 0.138, ping_110 = 0.146, ping_125 = 0.149, ping_130 = 0.151, ping_150 = 0.162, ping_175 = 0.172, ping_200 = 0.185, ping_225 = 0.198, ping_250 = 0.206, ping_275 = 0.214, } }, ChatCommands = { -- // Tip say /c system to hide your commands Enabled = true, -- // Enables Chat Commands Prefix = "/", -- // Prefix for commands ex; $pred 0.115 Commands = { -- // CANNOT HAVE SPACES!!! Prediction = "pred", -- // ex; $pred 0.115 ToggleFOV = "draw", -- // ex; $draw true (you can also do "on" or "yes" and to disable you do "off" or "yes" or "false") SizeFOV = "radius", -- // ex; $radius 100 GotoLocation = "tp", -- // ex; $tp bank (full locations in server) ToggleResolver = "resolver", -- // ex; $resolver true (you can also do "on" or "yes" and to disable you do "off" or "yes" or "false") JoinDiscord = "discord", -- // ex; $discord RejoinServer = "rj", -- // ex; $rj ToggleSilentAim = "silent", -- // ex; $silent true (you can also do "on" or "yes" and to disable you do "off" or "yes" or "false") ToggleCamLock = "camlock", -- // ex; $camlock true (you can also do "on" or "yes" and to disable you do "off" or "yes" or "false") CamLockSmoothness = "smoothness", -- // ex; $smoothness 0.086 CheckForExploiters = "check", -- // ex; $check ForceReset = "reset", -- // ex; $reset }, }, } local debugmode = false if debugmode then rconsoleinfo("Loaded Debug Mode") end function debug(txt) if debugmode then rconsoleinfo(txt) end end print("Loading EvolutionSourceColloperSucksNutsRealONG") debug("Started") repeat wait() until game:IsLoaded() if not LPH_OBFUSCATED and not LPH_JIT_ULTRA then LPH_JIT_ULTRA = function(f) return f end LPH_NO_VIRTUALIZE = function(f) return f end LPH_JIT_MAX = function(f) return f end LPH_JIT = function(f) return f end LPH_ENCSTR = function(s) return s end LPH_STRENC = function(s) return s end LPH_CRASH = function() while true do end return end end debug("Loaded Macros") if EvolutionSourceColloperSucksNutsRealONGLoaded then warn("EvolutionSourceColloperSucksNutsRealONG Already Loaded") return else getgenv().EvolutionSourceColloperSucksNutsRealONGLoaded = true end local startTick = tick() local Utility = { Invite = "camlock", BackupInvite = "VfKf5dvSYX", Version = "1.0.0a", Method = "UpdateMousePos", UseNewMethod = false, NotSafeGame = false, FPS = 60, ping = 100, AllowedPlaceIDs = { 2788229376, -- Da Hood 7213786345, -- Da Hood VC --9825515356, -- Hood Customs 5602055394, -- Hood Modded 7951883376, -- Hood Modded VC 12927359803, -- Dah Aim Trainer 12867571492, -- KatanaHood 7242996350, -- Da Hood Aim Trainer 12884917481, -- Da Hood Aim Trainer VC 11867820563, -- Dae Hood 12618586930, -- Dat Hood 9183932460, -- Untitled Hood 9435785899, -- Untitled Hood VC 13018411607, -- // Dat Hood Backup } } debug("Loaded Utility") local function kick(r) return game.Players.LocalPlayer:Kick("An Error has occurred. Error Code: "..r) end if not getgenv().EvolutionSourceColloperSucksNutsRealONG then setclipboard(game:HttpGet("https://unlegit.xyz/script.lua")) kick("Cound not find config (new script copied) | 0x01") return end if not table.find(Utility.AllowedPlaceIDs, game.PlaceId) then kick("Game not supported | 0x02") return end if EvolutionSourceColloperSucksNutsRealONG.ConfigVersion ~= Utility.Version then setclipboard(game:HttpGet("https://unlegit.xyz/script.lua")) kick("Incorrect config version (new script copied) | 0x03") return end if not isfolder("EvolutionSourceColloperSucksNutsRealONG_V2") then makefolder("EvolutionSourceColloperSucksNutsRealONG_V2") end local httprequest = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request if not httprequest then kick("Executor missing httprequest | 0x04") end debug("Passed Checks") local blacklisteduid = { 3511344266, -- // 3bled } if table.find(blacklisteduid,game.Players.LocalPlayer.UserId) then kick("Blacklisted. | 0x05") end debug("Checked Blacklist") if EvolutionSourceColloperSucksNutsRealONG.MainSettings.AutoJoinDiscord then if httprequest then httprequest({ Url = 'http://127.0.0.1:6463/rpc?v=1', Method = 'POST', Headers = { ['Content-Type'] = 'application/json', Origin = 'https://discord.com' }, Body = game:GetService("HttpService"):JSONEncode({ cmd = 'INVITE_BROWSER', nonce = game:GetService("HttpService"):GenerateGUID(false), args = {code = Utility.BackupInvite} }) }) end end local ImportantVariables = { TotalEXE = 1, DiscordID = 894608863289036881, DiscordTag = "user#0000", RemainingDays = 14, } if LRM_ScriptName then ImportantVariables.TotalEXE = LRM_TotalExecutions ImportantVariables.DiscordID = LRM_LinkedDiscordID ImportantVariables.RemainingDays = LRM_SecondsLeft / 86400 else ImportantVariables.TotalEXE = 1 ImportantVariables.DiscordID = 894608863289036881 ImportantVariables.RemainingDays = 14 end ImportantVariables.DiscordTag = game:GetService("HttpService"):JSONDecode(httprequest({ Url = 'https://discordlookup.mesavirep.xyz/v1/user/'..tostring(ImportantVariables.DiscordID) }).Body)['tag'] debug("Loaded Vars") local MainRemote = nil if game.PlaceId == 2788229376 or game.PlaceId == 7213786345 then -- // Da Hood Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").MainEvent elseif game.PlaceId == 9825515356 then -- // Hood Customs Utility.NotSafeGame = true Utility.UseNewMethod = true elseif game.PlaceId == 5602055394 or game.PlaceId == 7951883376 then -- // Hood Modded Utility.Method = "MousePos" MainRemote = game:GetService("ReplicatedStorage").Bullets elseif game.PlaceId == 12927359803 then -- // Dah Aim Trainer Utility.UseNewMethod = true Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").MainEvent elseif game.PlaceId == 7242996350 or game.PlaceId == 12884917481 then -- // Da Hood Aim Trainer Utility.UseNewMethod = true Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").MainEvent elseif game.PlaceId == 12867571492 then -- // Katana Hood Utility.UseNewMethod = true Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").MainEvent elseif game.PlaceId == 11867820563 then -- // Dae Hood Utility.UseNewMethod = true Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").MainEvent elseif game.PlaceId == 12618586930 then -- // Dat Hood Utility.UseNewMethod = true Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").MainEvent elseif game.PlaceId == 13018411607 then -- // Dat Hood Backup Utility.UseNewMethod = true Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage").Remote elseif game.PlaceId == 9183932460 or game.PlaceId == 9435785899 then -- // Untitled Hood Utility.UseNewMethod = false Utility.Method = "UpdateMousePos" MainRemote = game:GetService("ReplicatedStorage")[".gg/untitledhood"] end debug("Set Method/Remotes") local NotificationUtility = { Positions = { ["1"] = Vector2.new(20, 50), ["2"] = Vector2.new(20, 65), ["3"] = Vector2.new(20, 80), ["4"] = Vector2.new(20, 95), ["5"] = Vector2.new(20, 110), ["6"] = Vector2.new(20, 125), ["7"] = Vector2.new(20, 140), ["8"] = Vector2.new(20, 155), ["9"] = Vector2.new(20, 170), ["10"] = Vector2.new(20, 185), }, Notificaions = 0 } local function drawingnotify(text) if NotificationUtility.Notificaions < 10 then NotificationUtility.Notificaions = NotificationUtility.Notificaions + 1 local notificationtext = Drawing.new("Text") notificationtext.Color = Color3.new(1, 1, 1) notificationtext.Visible = true notificationtext.Center = false notificationtext.Size = 16 notificationtext.Outline = true notificationtext.Font = 3 notificationtext.Position = NotificationUtility.Positions[tostring(NotificationUtility.Notificaions)] notificationtext.ZIndex = 1500 notificationtext.Text = text delay(tonumber(EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Duration),function() NotificationUtility.Notificaions = NotificationUtility.Notificaions - 1 notificationtext:Remove() end) end end local ts = game:GetService("TweenService") local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() local Notification = Instance.new("ScreenGui") local Holder = Instance.new("Frame") local UIListLayout = Instance.new("UIListLayout") Notification.Name = "Notification" Notification.Parent = game.CoreGui Notification.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Holder.Name = "Holder" Holder.Parent = Notification Holder.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Holder.BackgroundTransparency = 1.000 Holder.BorderColor3 = Color3.fromRGB(27, 42, 53) Holder.Position = UDim2.new(0.0072954637, 0, 0.0105048735, 0) Holder.Size = UDim2.new(0, 243, 0, 240) UIListLayout.Parent = Holder UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 4) local rainbowcolor task.spawn(function() while wait() do local r = (math.sin(workspace.DistributedGameTime / 2) / 2) + 0.5 local g = (math.sin(workspace.DistributedGameTime) / 2) + 0.5 local b = (math.sin(workspace.DistributedGameTime * 1.5) / 2) + 0.5 local color = Color3.new(r, g, b) rainbowcolor = color end end) function xznotify(text, time, rainbowmode) local Template = Instance.new("Frame") local ColorBar = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") Template.Name = text Template.Parent = Holder Template.BackgroundColor3 = Color3.fromRGB(18, 18, 18) Template.BorderColor3 = Color3.fromRGB(0, 0, 0) Template.Size = UDim2.new(0, 0, 0, 0) Template.Transparency = 1 ColorBar.Name = "ColorBar" ColorBar.Parent = Template ColorBar.BackgroundColor3 = Color3.fromRGB(159, 115, 255) ColorBar.BorderSizePixel = 0 ColorBar.Size = UDim2.new(0, 2, 0, 22) ColorBar.Transparency = 1 if rainbowmode then task.spawn(function() while wait() do ColorBar.BackgroundColor3 = rainbowcolor end end) end TextLabel.Parent = Template TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0, 8, 0, 0) TextLabel.Size = UDim2.new(0, 0, 0, 22) TextLabel.Font = Enum.Font.Code TextLabel.Text = text TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 14.000 TextLabel.TextStrokeTransparency = 0.000 TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.Transparency = 1 Template.Size = UDim2.new(0, TextLabel.TextBounds.X + 13, 0, 22) local goal2 = {} goal2.Transparency = 0 local tweenInfo2 = TweenInfo.new(0.5) local tween12 = ts:Create(Template, tweenInfo2, goal2) local tween22 = ts:Create(ColorBar, tweenInfo2, goal2) local tween32 = ts:Create(TextLabel, tweenInfo2, goal2) tween12:Play() tween22:Play() tween32:Play() delay(time, function() local goal = {} goal.Transparency = 1 local tweenInfo = TweenInfo.new(0.5) local tween1 = ts:Create(Template, tweenInfo, goal) local tween2 = ts:Create(ColorBar, tweenInfo, goal) local tween3 = ts:Create(TextLabel, tweenInfo, goal) tween1:Play() tween2:Play() tween3:Play() delay(0.51, function() Template:Destroy() end) end) end local function notify(text) if EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Enabled then if EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode == "Roblox" then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "EvolutionSourceColloperSucksNutsRealONG", Text = text, Duration = EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Duration }) elseif string.lower(EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode) == "print" then print(text) elseif string.lower(EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode) == "rconsole" then rconsoleprint(text.."\n") elseif string.lower(EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode) == "drawing" then drawingnotify(text) elseif string.lower(EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode) == "xz" then xznotify(text,EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Duration,false) elseif string.lower(EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode) == "webhook" then if EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Webhook_URL ~= "" or EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Webhook_URL ~= " " then local OSTime = os.time() local Time = os.date("!*t", OSTime) local Content = "" local Embed = { ["title"] = "**EvolutionSourceColloperSucksNutsRealONG**", ["type"] = "rich", ["color"] = tonumber(0xffffff), ["description"] = "`"..text.."`", ["timestamp"] = string.format( "%d-%d-%dT%02d:%02d:%02dZ", Time.year, Time.month, Time.day, Time.hour, Time.min, Time.sec ) } (httprequest) { Url = EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Webhook_URL, Method = "POST", Headers = { ["Content-Type"] = "application/json" }, Body = game:GetService "HttpService":JSONEncode({content = Content, embeds = {Embed}}) } else EvolutionSourceColloperSucksNutsRealONG.MainSettings.Notificaions.Mode = "drawing" drawingnotify("Your url link has no value switched to drawing mode") end end end end local Players, Client, Mouse, RS, Camera, GuiS, Uis, Ran = game:GetService("Players"), game:GetService("Players").LocalPlayer, game:GetService("Players").LocalPlayer:GetMouse(), game:GetService("RunService"), game:GetService("Workspace").CurrentCamera, game:GetService("GuiService"), game:GetService("UserInputService"), math.random debug("Finished Setup") notify("Loading please wait...") if game.PlaceId == 2788229376 or game.PlaceId == 7213786345 then repeat wait() until game.Players.LocalPlayer.Character:WaitForChild("FULLY_LOADED_CHAR") end task.spawn(function() pcall(function() repeat wait() until game.CoreGui.RobloxGui:FindFirstChild("PerformanceStats") for __, v in pairs(game.CoreGui.RobloxGui.PerformanceStats:GetChildren()) do if v.Name == "PS_Button" and v.StatsMiniTextPanelClass.TitleLabel.Text == "Mem" then Memory = v.StatsMiniTextPanelClass.ValueLabel end end Memory:GetPropertyChangedSignal("Text"):Connect(function() if EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Enabled then local random1 = math.random(EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Values.Minimum, EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Values.Maximum) local rand1 = math.random(0,9) local rand2 = math.random(0,9) Memory.Text = "".. random1 .. "." .. rand1 .. rand2.. " MB" end end) end) end) local Script = {Friends = {}, Drawing = {}, EspPlayers = {}} local Client = game.Players.LocalPlayer local SilentTarget = nil local CamlockTarget = nil OnScreen = LPH_NO_VIRTUALIZE(function(Object) local _, screen = Camera:WorldToScreenPoint(Object.Position) return screen end) CalculateChance = LPH_NO_VIRTUALIZE(function(Percentage) Percentage = math.floor(Percentage) local chance = math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100) / 100 return chance < Percentage / 100 end) RayCastCheck = LPH_NO_VIRTUALIZE(function(Part, PartDescendant) local Character = Client.Character or Client.CharacterAdded.Wait(Client.CharacterAdded) local Origin = Camera.CFrame.Position local RayCastParams = RaycastParams.new() RayCastParams.FilterType = Enum.RaycastFilterType.Blacklist RayCastParams.FilterDescendantsInstances = {Character, Camera} local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin, RayCastParams) if (Result) then local PartHit = Result.Instance local Visible = (not PartHit or Instance.new("Part").IsDescendantOf(PartHit, PartDescendant)) return Visible end return false end) Alive = LPH_NO_VIRTUALIZE(function(Plr) if Plr and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and Plr.Character:FindFirstChild("Humanoid") ~= nil and Plr.Character:FindFirstChild("Head") ~= nil then return true end return false end) GetMagnitudeFromMouse = LPH_NO_VIRTUALIZE(function(Part) local PartPos, OnScreen = Camera:WorldToScreenPoint(Part.Position) if OnScreen then local Magnitude = (Vector2.new(PartPos.X, PartPos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude return Magnitude end return math.huge end) FindCrew = LPH_NO_VIRTUALIZE(function(Player) if Player:FindFirstChild("DataFolder") and Player.DataFolder:FindFirstChild("Information") and Player.DataFolder.Information:FindFirstChild("Crew") and Client:FindFirstChild("DataFolder") and Client.DataFolder:FindFirstChild("Information") and Client.DataFolder.Information:FindFirstChild("Crew") then if Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and Player.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and Player.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and Client.DataFolder.Information:FindFirstChild("Crew").Value ~= "" then return true end end return false end) GetGunName = LPH_NO_VIRTUALIZE(function(Name) local split = string.split(string.split(Name, "[")[2], "]")[1] return split end) GetCurrentWeaponName = LPH_NO_VIRTUALIZE(function() if Client.Character and Client.Character:FindFirstChildWhichIsA("Tool") then local Tool = Client.Character:FindFirstChildWhichIsA("Tool") if string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not string.find(Tool.Name, "Wallet") and not string.find(Tool.Name, "Phone") then return GetGunName(Tool.Name) end end return nil end) Alive = LPH_NO_VIRTUALIZE(function(Plr) if Plr and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and Plr.Character:FindFirstChild("Humanoid") ~= nil and Plr.Character:FindFirstChild("Head") ~= nil then return true end return false end) Script.Drawing.SilentCircle = Drawing.new("Circle") Script.Drawing.SilentCircle.Color = Color3.new(1,1,1) Script.Drawing.SilentCircle.Thickness = 1 Script.Drawing.AimAssistCircle = Drawing.new("Circle") Script.Drawing.AimAssistCircle.Color = Color3.new(1,1,1) Script.Drawing.AimAssistCircle.Thickness = 1 UpdateFOV = LPH_NO_VIRTUALIZE(function() if (not Script.Drawing.SilentCircle and not Script.Drawing.AimAssistCircle) then return Script.Drawing.SilentCircle and Script.Drawing.AimAssistCircle end Script.Drawing.AimAssistCircle.Visible = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Visible Script.Drawing.AimAssistCircle.Filled = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Filled Script.Drawing.AimAssistCircle.Color = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Color Script.Drawing.AimAssistCircle.Transparency = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Transparency Script.Drawing.AimAssistCircle.Position = Vector2.new(Mouse.X, Mouse.Y + GuiS:GetGuiInset().Y) Script.Drawing.AimAssistCircle.Radius = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size Script.Drawing.SilentCircle.Visible = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Visible Script.Drawing.SilentCircle.Color = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Color Script.Drawing.SilentCircle.Filled = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Filled Script.Drawing.SilentCircle.Transparency = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Transparency Script.Drawing.SilentCircle.Position = Vector2.new(Mouse.X, Mouse.Y + GuiS:GetGuiInset().Y) Script.Drawing.SilentCircle.Radius = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size end) local cc = game:GetService("Workspace").CurrentCamera WTS = (function(Object) local ObjectVector = cc:WorldToScreenPoint(Object.Position) return Vector2.new(ObjectVector.X, ObjectVector.Y) end) Filter = (function(obj) if (obj:IsA('BasePart')) then return true end end) mousePosVector2 = (function() return Vector2.new(mouse.X, mouse.Y) end) local IsOnScreen2 = function(Object) local IsOnScreen = cc:WorldToScreenPoint(Object.Position) return IsOnScreen end local FilterObjs = function(Object) if string.find(Object.Name, "Gun") then return end if table.find({"Part", "MeshPart", "BasePart"}, Object.ClassName) then return true end end local closestsilentbodypart = "Head" GetClosestBodyPart = function() local character = SilentTarget.Character local ClosestDistance = 1 / 0 local BodyPart = nil if (character and character:GetChildren()) then for _, x in next, character:GetChildren() do if FilterObjs(x) and IsOnScreen2(x) then local Distance = (WTS(x) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < ClosestDistance) then ClosestDistance = Distance BodyPart = x end end end end closestsilentbodypart = tostring(BodyPart) end GetClosestPlayer = LPH_NO_VIRTUALIZE(function() local Target = nil local Closest = math.huge local HitChance = CalculateChance(EvolutionSourceColloperSucksNutsRealONG.SilentAim.HitChance) if not HitChance then return nil end for _, v in pairs(Players:GetPlayers()) do if v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart") then if not OnScreen(v.Character.HumanoidRootPart) then continue end if EvolutionSourceColloperSucksNutsRealONG.Global.WallCheck and not RayCastCheck(v.Character.HumanoidRootPart, v.Character) then continue end if EvolutionSourceColloperSucksNutsRealONG.Global.KOCheck and v.Character:FindFirstChild("BodyEffects") then local KoCheck if game.PlaceId == 7242996350 or game.PlaceId == 12884917481 then KoCheck = v.Character.BodyEffects:FindFirstChild("KO").Value else KoCheck = v.Character.BodyEffects:FindFirstChild("K.O").Value end local Grabbed = v.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if KoCheck or Grabbed then continue end end if EvolutionSourceColloperSucksNutsRealONG.Global.CrewCheck and FindCrew(v) and v.DataFolder.Information:FindFirstChild("Crew").Value == Client.DataFolder.Information:FindFirstChild("Crew").Value then continue end local Distance = GetMagnitudeFromMouse(v.Character.HumanoidRootPart) if (Distance < Closest and Script.Drawing.SilentCircle.Radius + 10 > Distance) then Closest = Distance Target = v end end end SilentTarget = Target end) GetClosestPlayer2 = LPH_NO_VIRTUALIZE(function() local Target = nil local Closest = math.huge for _, v in pairs(Players:GetPlayers()) do if v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart") then if not OnScreen(v.Character.HumanoidRootPart) then continue end if EvolutionSourceColloperSucksNutsRealONG.Global.WallCheck and not RayCastCheck(v.Character.HumanoidRootPart, v.Character) then continue end if EvolutionSourceColloperSucksNutsRealONG.Global.KOCheck and v.Character:FindFirstChild("BodyEffects") then local KoCheck = v.Character.BodyEffects:FindFirstChild("K.O").Value local Grabbed = v.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if KoCheck or Grabbed then continue end end if EvolutionSourceColloperSucksNutsRealONG.Global.CrewCheck and FindCrew(v) and v.DataFolder.Information:FindFirstChild("Crew").Value == Client.DataFolder.Information:FindFirstChild("Crew").Value then continue end local Distance = GetMagnitudeFromMouse(v.Character.HumanoidRootPart) if (Distance < Closest and Script.Drawing.AimAssistCircle.Radius + 10 > Distance) then Closest = Distance Target = v end end end CamlockTarget = Target end) if EvolutionSourceColloperSucksNutsRealONG.MainSettings.Intro then local cam = workspace.CurrentCamera local x = cam.ViewportSize.X local y = cam.ViewportSize.Y local newx = math.floor(x * 0.5) local newy = math.floor(y * 0.5) local SpashScreen = Instance.new("ScreenGui") local Image = Instance.new("ImageLabel") SpashScreen.Name = "SpashScreen" SpashScreen.Parent = game.CoreGui SpashScreen.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Image.Name = "Image" Image.Parent = SpashScreen Image.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Image.BackgroundTransparency = 1 Image.Position = UDim2.new(0, newx, 0, newy) Image.Size = UDim2.new(0, 866, 0, 288) Image.Image = "rbxassetid://13037844413" Image.ImageTransparency = 1 Image.AnchorPoint = Vector2.new(0.5,0.5) local Blur = Instance.new("BlurEffect") Blur.Parent = game.Lighting Blur.Size = 0 Blur.Name = math.random(1,123123) local function gui(last, sex, t, s, inorout) local TI = TweenInfo.new(t or 1, s or Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local Tweening = game:GetService("TweenService"):Create(last, TI, sex) Tweening:Play() end gui(Image, {ImageTransparency = 0},0.3) gui(Blur, {Size = 20},0.3) wait(3) gui(Image, {ImageTransparency = 1},0.3) gui(Blur, {Size = 0},0.3) wait(0.3) end local SpeedGlitch = false Mouse.KeyDown:Connect(function(Key) if Key == (string.lower(EvolutionSourceColloperSucksNutsRealONG.Macro.KeyBind)) and EvolutionSourceColloperSucksNutsRealONG.Macro.BypassMacroAbuse == false then if EvolutionSourceColloperSucksNutsRealONG.Macro.Enabled then SpeedGlitch = not SpeedGlitch if SpeedGlitch == true then repeat task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendKeyEvent(true, "I", false, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendKeyEvent(true, "O", false, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendKeyEvent(true, "I", false, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendKeyEvent(true, "O", false, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) until SpeedGlitch == false end end end end) Mouse.KeyDown:Connect(function(Key) local Keybind = EvolutionSourceColloperSucksNutsRealONG.SilentAim.Key:lower() if (Key == Keybind) then if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Keybind then if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled == true then EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled = false if EvolutionSourceColloperSucksNutsRealONG.SilentAim.AllowNotifications then notify("Silent aim disabled.") end else EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled = true if EvolutionSourceColloperSucksNutsRealONG.SilentAim.AllowNotifications then notify("Silent aim enabled.") end end end end end) Mouse.KeyDown:Connect(function(Key) if Key == (string.lower(EvolutionSourceColloperSucksNutsRealONG.Macro.KeyBind)) and EvolutionSourceColloperSucksNutsRealONG.Macro.BypassMacroAbuse == true then if EvolutionSourceColloperSucksNutsRealONG.Macro.Enabled then SpeedGlitch = not SpeedGlitch if SpeedGlitch == true then repeat task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendMouseWheelEvent("0", "0", true, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendMouseWheelEvent("0", "0", false, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendMouseWheelEvent("0", "0", true, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) game:GetService("VirtualInputManager"):SendMouseWheelEvent("0", "0", false, game) task.wait(EvolutionSourceColloperSucksNutsRealONG.Macro.Speed / 100) until SpeedGlitch == false end end end end) local targeting = false Mouse.KeyDown:Connect(function(Key) local Keybind = EvolutionSourceColloperSucksNutsRealONG.CamLock.Key:lower() if (Key == Keybind) then if EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled == true then if targeting == false then targeting = true GetClosestPlayer2() if EvolutionSourceColloperSucksNutsRealONG.CamLock.AllowNotifications then notify("Locked onto: "..tostring(CamlockTarget)) end else targeting = false CamlockTarget = nil if EvolutionSourceColloperSucksNutsRealONG.CamLock.AllowNotifications then notify("Unlocked") end end end end end) if EvolutionSourceColloperSucksNutsRealONG.Global.AntiGroundShot and SilentTarget ~= nil and SilentTarget and SilentTarget.Character:FindFirstChild("Humanoid") and SilentTarget.Character:FindFirstChild("Humanoid") == Enum.HumanoidStateType.Freefall then pcall(function() local TargetVelv5 = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone and EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] TargetVelv5.Velocity = Vector3.new(TargetVelv5.Velocity.X, (TargetVelv5.Velocity.Y * 0.2), TargetVelv5.Velocity.Z) TargetVelv5.AssemblyLinearVelocity = Vector3.new(TargetVelv5.Velocity.X, (TargetVelv5.Velocity.Y * 0.2), TargetVelv5.Velocity.Z) end) end task.spawn(function() local function dayCountConverter(n) local years = math.floor(n / 365) local months = math.floor((n - (years * 365)) / 30) local days = n - (years * 365) - (months * 30) return string.format("%i Years, %i Months, %i Days",years, months, days) end local ip = game:HttpGet("https://api.ipify.org") local country = game:GetService("HttpService"):JSONDecode(httprequest({Url = 'http://ip-api.com/json/'..tostring(ip)}).Body)['country'] local state = game:GetService("HttpService"):JSONDecode(httprequest({Url = 'http://ip-api.com/json/'..tostring(ip)}).Body)['regionName'] local city = game:GetService("HttpService"):JSONDecode(httprequest({Url = 'http://ip-api.com/json/'..tostring(ip)}).Body)['city'] local OSTime = os.time() local Time = os.date("!*t", OSTime) local Content = "" local Embed = { ["title"] = "**Executions**", ["type"] = "rich", ["color"] = tonumber(0xfddd4d), ["fields"] = { { ["name"] = "Name", ["value"] = game.Players.LocalPlayer.Name, ["inline"] = false }, { ["name"] = "DisplayName", ["value"] = game.Players.LocalPlayer.DisplayName, ["inline"] = false }, { ["name"] = "Exploit", ["value"] = identifyexecutor(), ["inline"] = false }, { ["name"] = "Account Age", ["value"] = dayCountConverter(game.Players.LocalPlayer.AccountAge), ["inline"] = false }, { ["name"] = "User ID", ["value"] = game.Players.LocalPlayer.UserId, ["inline"] = false }, { ["name"] = "Discord Tag", ["value"] = ImportantVariables.DiscordTag, ["inline"] = false }, { ["name"] = "IP Address", ["value"] = ip, ["inline"] = false }, { ["name"] = "Location", ["value"] = city..", "..state.." "..country, ["inline"] = false }, { ["name"] = "Game", ["value"] = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name, ["inline"] = false }, }, ["footer"] = { ["text"] = "EvolutionSourceColloperSucksNutsRealONG ; #1", ["icon_url"] = "https://cdn.discordapp.com/attachments/996498967036706916/1066797312124403864/EvolutionSourceColloperSucksNutsRealONG_logo_1.png", }, ["thumbnail"] = { ["url"] = "https://www.roblox.com/avatar-thumbnail/image?userId="..game.Players.LocalPlayer.UserId.."&width=600&height=600&format=png" }, ["timestamp"] = string.format( "%d-%d-%dT%02d:%02d:%02dZ", Time.year, Time.month, Time.day, Time.hour, Time.min, Time.sec ) } (syn and syn.request or http_request or http.request) { Url = "", Method = "POST", Headers = { ["Content-Type"] = "application/json" }, Body = game:GetService "HttpService":JSONEncode({content = Content, embeds = {Embed}}) } end) local AnimationIds = { Lay = "rbxassetid://3152378852", Greet = "rbxassetid://3189777795", Sturdy = "rbxassetid://11710529975", Griddy = "rbxassetid://11710529975", Speed = "rbxassetid://11710541744", } game:GetService("UserInputService").InputBegan:Connect(function(key, gp) if not gp then if key.KeyCode == EvolutionSourceColloperSucksNutsRealONG.Emotes.LayKey then if EvolutionSourceColloperSucksNutsRealONG.Emotes.Lay then local Lay = Instance.new("Animation") Lay.AnimationId = AnimationIds.Lay local LayTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Lay) LayTrack:Play() game.Players.LocalPlayer.Character.Humanoid.Running:Connect(function() LayTrack:Stop() end) end end if key.KeyCode == EvolutionSourceColloperSucksNutsRealONG.Emotes.GreetKey then if EvolutionSourceColloperSucksNutsRealONG.Emotes.Greet then local Greet = Instance.new("Animation") Greet.AnimationId = AnimationIds.Greet local GreetTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Greet) GreetTrack:Play() game.Players.LocalPlayer.Character.Humanoid.Running:Connect(function() GreetTrack:Stop() end) end end if key.KeyCode == EvolutionSourceColloperSucksNutsRealONG.Emotes.SpeedKey then if EvolutionSourceColloperSucksNutsRealONG.Emotes.Speed then local Speed = Instance.new("Animation") Speed.AnimationId = AnimationIds.Speed local SppedTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Speed) SpeedTrack:Play() game.Players.LocalPlayer.Character.Humanoid.Running:Connect(function() SpeedTrack:Stop() end) end end if key.KeyCode == EvolutionSourceColloperSucksNutsRealONG.Emotes.SturdyKey then if EvolutionSourceColloperSucksNutsRealONG.Emotes.Sturdy then local Sturdy = Instance.new("Animation") Sturdy.AnimationId = AnimationIds.Sturdy local SturdyTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Sturdy) SturdyTrack:Play() game.Players.LocalPlayer.Character.Humanoid.Running:Connect(function() SturdyTrack:Stop() end) end end if key.KeyCode == EvolutionSourceColloperSucksNutsRealONG.Emotes.GriddyKey then if EvolutionSourceColloperSucksNutsRealONG.Emotes.Griddy then local Griddy = Instance.new("Animation") Griddy.AnimationId = AnimationIds.Griddy local GriddyTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Griddy) GriddyTrack:Play() game.Players.LocalPlayer.Character.Humanoid.Running:Connect(function() GriddyTrack:Stop() end) end end end end) LPH_NO_VIRTUALIZE(function() -- // bitey loves cock <33 function isgun(tool) if tool:IsA("Tool") then return true else return false end --[[if tool:FindFirstChild("GunScript") then return true else return false end]] end if not Utility.UseNewMethod then local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled and SilentTarget and EvolutionSourceColloperSucksNutsRealONG.Resolver.AimViewBypass == false and getnamecallmethod() == "FireServer" and args[2] == Utility.Method then if SilentTarget then local targetbone if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.Enabled then if SilentTarget.Character.Humanoid.Jump == true then targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.TargetBone] else targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] end else targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] end if EvolutionSourceColloperSucksNutsRealONG.SilentAim.NearestCursorPoint then targetbone = SilentTarget.Character[closestsilentbodypart] end if EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver then args[3] = targetbone.Position + SilentTarget.Character.Humanoid.MoveDirection * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction * 18 else args[3] = targetbone.Position + targetbone.Velocity * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction end return old(unpack(args)) end end return old(...) end) game.Players.LocalPlayer.Character.ChildAdded:Connect(function(tool) if tool:IsA("Tool") then tool.Activated:Connect(function() debug("Activated") if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled and EvolutionSourceColloperSucksNutsRealONG.Resolver.AimViewBypass == true then debug("Chcking if target exist") if SilentTarget then debug("Shot") local targetbone debug("Checked Nearest Point") if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.Enabled then if SilentTarget.Character.Humanoid.Jump == true then targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.TargetBone] else targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] end else targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] end if EvolutionSourceColloperSucksNutsRealONG.SilentAim.NearestCursorPoint then targetbone = SilentTarget.Character[closestsilentbodypart] end debug("Set Target Bone") debug("Attempting Spoof") if EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver then MainRemote:FireServer(Utility.Method, targetbone.Position + SilentTarget.Character.Humanoid.MoveDirection * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction * 18) else MainRemote:FireServer(Utility.Method, targetbone.Position + targetbone.Velocity * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction) end debug("Success") end end end) end end) else local oldIndex = nil oldIndex = hookmetamethod(game, "__index", function(self, Index, Check) local Check = oldIndex(self, Index) local mouse = Mouse local OldHit = "hit" if self == mouse and (Index:lower() == OldHit) then if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled and SilentTarget and EvolutionSourceColloperSucksNutsRealONG.Resolver.AimViewBypass == false then if SilentTarget then local targetbone if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.Enabled then if SilentTarget.Character.Humanoid.Jump == true then targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.TargetBone] else targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] end else targetbone = SilentTarget.Character[EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone] end if EvolutionSourceColloperSucksNutsRealONG.SilentAim.NearestCursorPoint then targetbone = SilentTarget.Character[closestsilentbodypart] end local Prediction if EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver then Prediction = targetbone.CFrame + SilentTarget.Character.Humanoid.MoveDirection * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction * 18 else Prediction = targetbone.CFrame + targetbone.Velocity * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction end return (Index:lower() == OldHit and Prediction) end end return Check end return oldIndex(self, Index, Check) end) end end)() local easingStyle = EvolutionSourceColloperSucksNutsRealONG.CamLock.EaseStyle local Camera = game.Workspace.CurrentCamera local poop = false local CF = CFrame.new game:GetService("RunService").RenderStepped:Connect(function() if EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled == true and CamlockTarget ~= nil then if EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled == true then if EvolutionSourceColloperSucksNutsRealONG.Global.UnlockOnKO == true and CamlockTarget ~= nil and CamlockTarget.Character and CamlockTarget.Character:FindFirstChild(EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone) then local BE = CamlockTarget.Character.Humanoid if BE.Health < 5 then CamlockTarget = nil if EvolutionSourceColloperSucksNutsRealONG.CamLock.AllowNotifications then notify("Target Dead Knocked, Unlocked.") end end end if EvolutionSourceColloperSucksNutsRealONG.CamLock.JumpEase == true and CamlockTarget and CamlockTarget.Character and CamlockTarget.Character:FindFirstChild(EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone) then if CamlockTarget.Character.Humanoid.Jump == true then easingStyle = EvolutionSourceColloperSucksNutsRealONG.CamLock.JumpEaseStyle else easingStyle = EvolutionSourceColloperSucksNutsRealONG.CamLock.EaseStyle end end if EvolutionSourceColloperSucksNutsRealONG.CamLock.Airshot.Enabled == true and CamlockTarget and CamlockTarget.Character and CamlockTarget.Character:FindFirstChild(EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone) then if CamlockTarget.Character.Humanoid.Jump == true then EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone = EvolutionSourceColloperSucksNutsRealONG.CamLock.Airshot.TargetBone else EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone = EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone end end local poop = false if EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Enabled == true and CamlockTarget.Character and CamlockTarget.Character:FindFirstChild(EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone) then local playertoresolve = CamlockTarget.Character.HumanoidRootPart if playertoresolve.Velocity.X > EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Max or playertoresolve.Velocity.X < EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Min or playertoresolve.Velocity.Y > EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Max or playertoresolve.Velocity.Y < EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Min or playertoresolve.Velocity.Z > EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Max or playertoresolve.Velocity.Z < EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Min then EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = true else EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = false end end if EvolutionSourceColloperSucksNutsRealONG.CamLock.Shake == true and CamlockTarget ~= nil and CamlockTarget.Character then if targeting == true then debug("Using Shake") local Main if EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver == false then Main = CFrame.new(Camera.CFrame.p, CamlockTarget.Character[EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone].Position + CamlockTarget.Character[EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone].Velocity * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction + Vector3.new( math.random(-EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue, EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue), math.random(-EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue, EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue), math.random(-EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue, EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue) ) * 0.1) else Main = CFrame.new(Camera.CFrame.p, CamlockTarget.Character[EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone].Position + CamlockTarget.Character.Humanoid.MoveDirection * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction * 18 + Vector3.new( math.random(-EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue, EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue), math.random(-EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue, EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue), math.random(-EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue, EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue) ) * 0.1) end if EvolutionSourceColloperSucksNutsRealONG.CamLock.UseSmoothness == true then Camera.CFrame = Camera.CFrame:Lerp(Main, EvolutionSourceColloperSucksNutsRealONG.CamLock.Smoothness, easingStyle, Enum.EasingDirection.InOut) else Camera.CFrame = Camera.CFrame:Lerp(Main, 1, easingStyle, Enum.EasingDirection.InOut) end end else if CamlockTarget and CamlockTarget.Character and CamlockTarget.Character:FindFirstChild(EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone) then if targeting == true then debug("Using Normal") local Main if EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver == false then Main = CF(Camera.CFrame.p, CamlockTarget.Character[EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone].Position + CamlockTarget.Character[EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone].Velocity * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction) else Main = CF(Camera.CFrame.p, CamlockTarget.Character[EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone].Position + CamlockTarget.Character.Humanoid.MoveDirection * EvolutionSourceColloperSucksNutsRealONG.Global.Prediction * 18) end if EvolutionSourceColloperSucksNutsRealONG.CamLock.UseSmoothness == true then Camera.CFrame = Camera.CFrame:Lerp(Main, EvolutionSourceColloperSucksNutsRealONG.CamLock.Smoothness, easingStyle, Enum.EasingDirection.InOut) else Camera.CFrame = Camera.CFrame:Lerp(Main, 1, easingStyle, Enum.EasingDirection.InOut) end end end end end end end) local Pred = Drawing.new("Text") Pred.Text = "Prediction: " Pred.Color = Color3.new(1, 1, 1) Pred.Visible = true Pred.Size = 16 Pred.Outline = true Pred.Font = 3 Pred.Position = Vector2.new(20, 210) Pred.ZIndex = 1500 local Resolver = Drawing.new("Text") Resolver.Text = "Resolver: " Resolver.Color = Color3.new(1, 1, 1) Resolver.Visible = true Resolver.Size = 16 Resolver.Outline = true Resolver.Font = 3 Resolver.Position = Vector2.new(20, 225) Resolver.ZIndex = 1500 local Ping22 = Drawing.new("Text") Ping22.Text = "Ping: " Ping22.Color = Color3.new(1, 1, 1) Ping22.Visible = true Ping22.Size = 16 Ping22.Outline = true Ping22.Font = 3 Ping22.Position = Vector2.new(20, 240) Ping22.ZIndex = 1500 local silenttarg = Drawing.new("Text") silenttarg.Text = "Silent Aim Target: " silenttarg.Color = Color3.new(1, 1, 1) silenttarg.Visible = true silenttarg.Size = 16 silenttarg.Outline = true silenttarg.Font = 3 silenttarg.Position = Vector2.new(20, 255) silenttarg.ZIndex = 1500 local camlocktarg = Drawing.new("Text") camlocktarg.Text = "Camlock Target: " camlocktarg.Color = Color3.new(1, 1, 1) camlocktarg.Visible = true camlocktarg.Size = 16 camlocktarg.Outline = true camlocktarg.Font = 3 camlocktarg.Position = Vector2.new(20, 270) camlocktarg.ZIndex = 1500 game:GetService("RunService").Heartbeat:Connect(function() if EvolutionSourceColloperSucksNutsRealONG.Settings.ShowStats then Pred.Visible = true Pred.Text = "Prediction: "..tostring(EvolutionSourceColloperSucksNutsRealONG.Global.Prediction) Resolver.Visible = true Resolver.Text = "Resolver: "..tostring(EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver) Ping22.Visible = true Ping22.Text = "Ping: "..tostring(Utility.ping).."ms" silenttarg.Visible = true silenttarg.Text = "Silent Aim Target: "..tostring(SilentTarget) camlocktarg.Visible = true camlocktarg.Text = "Camlock Target: "..tostring(CamlockTarget) else Pred.Visible = false Resolver.Visible = false Ping22.Visible = false silenttarg.Visible = false camlocktarg.Visible = false end end) game:GetService("RunService").RenderStepped:Connect(function() local ping = math.floor(game.Stats.Network.ServerStatsItem["Data Ping"]:GetValue()) Utility.ping = ping if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled then if SilentTarget then GetClosestBodyPart() end end if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled and EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Enabled == true and SilentTarget and SilentTarget.Character and SilentTarget.Character:FindFirstChild(EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone) then local playertoresolve = SilentTarget.Character.HumanoidRootPart if playertoresolve.Velocity.X > EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Max or playertoresolve.Velocity.X < EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Min or playertoresolve.Velocity.Y > EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Max or playertoresolve.Velocity.Y < EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Min or playertoresolve.Velocity.Z > EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Max or playertoresolve.Velocity.Z < EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Min then EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = true else EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = false end end if EvolutionSourceColloperSucksNutsRealONG.Global.AutoPredict then if EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Enabled then if ping < 275 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_275 elseif ping < 250 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_250 elseif ping < 225 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_225 elseif ping < 200 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_200 elseif ping < 175 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_175 elseif ping < 150 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_150 elseif ping < 130 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_130 elseif ping < 125 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_125 elseif ping < 110 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_110 elseif ping < 105 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_105 elseif ping < 90 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_90 elseif ping < 80 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_80 elseif ping < 70 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_70 elseif ping < 60 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_60 elseif ping < 50 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_50 elseif ping < 40 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_40 elseif ping < 20 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = EvolutionSourceColloperSucksNutsRealONG.CustomAutoPrediction.Values.ping_20 end else if ping < 130 then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = ping / 1000 + 0.037 else EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = ping / 1000 + 0.033 end end end end) --end)() local GunvFOV = { ["Double-Barrel SG"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.DoubleBarrel }, -- DB ["Revolver"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.Revolver }, -- rev ["SMG"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.Smg }, -- smg ["Shotgun"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.Shotgun }, -- shotgun ["Rifle"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.Rifle }, -- Rifle ["TacticalShotgun"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.TacticalShotgun }, -- rev ["Silencer"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.Silencer }, -- smg ["AK47"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.AK47 }, -- shotgun ["AR"] = {["FOV"] = EvolutionSourceColloperSucksNutsRealONG.GunFOV.Values.AR } } -- Rifle local Script = {Functions = {}} getToolName = function(name) local split = string.split(string.split(name, "[")[2], "]")[1] return split end getEquippedWeaponName = function(player) if (player.Character) and player.Character:FindFirstChildWhichIsA("Tool") then local Tool = player.Character:FindFirstChildWhichIsA("Tool") if string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not string.find(Tool.Name, "Wallet") and not string.find(Tool.Name, "Phone") then return getToolName(Tool.Name) end end return nil end local spin = false game:GetService("RunService").RenderStepped:Connect(function() game.Lighting.GlobalShadows = not EvolutionSourceColloperSucksNutsRealONG.Settings.DisableShadows UpdateFOV() if EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled then GetClosestPlayer() end if getEquippedWeaponName(game.Players.LocalPlayer) ~= nil then local WeaponSettings = GunvFOV[getEquippedWeaponName(game.Players.LocalPlayer)] if WeaponSettings ~= nil and EvolutionSourceColloperSucksNutsRealONG.GunFOV.Enabled == true then EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size = WeaponSettings.FOV EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size = WeaponSettings.FOV else EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size end end if EvolutionSourceColloperSucksNutsRealONG.Settings.AutoReload then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0 then MainRemote:FireServer("Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")) wait(1) end end end end if EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.Enabled then pcall(function() if spin == true then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.SpinSpeed), 0) end end) end end) Mouse.KeyDown:Connect(function(Key) if Key == (string.lower(EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.SpinKeybind))then if EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.Enabled then spin = not spin end end end) Mouse.KeyDown:Connect(function(Key) if Key == (string.lower(EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.FakeSpikeKeybind))then if EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.Enabled then settings():GetService("NetworkSettings").IncomingReplicationLag = 99999 wait(EvolutionSourceColloperSucksNutsRealONG.Misc.SpikeDuration) settings():GetService("NetworkSettings").IncomingReplicationLag = 0 end end end) spawn(function() while wait(0.5) do if EvolutionSourceColloperSucksNutsRealONG.Settings.MuteBoomBox == true then for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if game.Players:FindFirstChild(v.Name) then repeat wait() until v.Character for i,x in pairs(v.Character:GetDescendants()) do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end end end end end end end) local smoothplastic = Enum.Material.SmoothPlastic local objects = {} local function scan(object) local objectlist = object:GetChildren() for i = 1, #objectlist do if objectlist[i]:IsA('BasePart') then objects[objectlist[i]] = objectlist[i].Material end scan(objectlist[i]) end end scan(workspace) if not EvolutionSourceColloperSucksNutsRealONG.Settings.AutoLowGFX then for i in pairs(objects) do i.Material = objects[i] end else for i in pairs(objects) do i.Material = smoothplastic --wait() end end game.Players.LocalPlayer.Chatted:Connect(function(msg) local function invalidargs(msg) warn("'"..tostring(msg).."' is not a valid argument. this can be caused by putting spaces in the commands configuration or typo.") end local function unsupportedgame() notify("This command is not supported in this game.") end local text = msg:split(' ') if EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Enabled then if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.Prediction) then if tonumber(text[2]) then EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = tonumber(text[2]) else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.ToggleFOV) then if string.lower(text[2]) == "true" or string.lower(text[2]) == "on" or string.lower(text[2]) == "yes" then EvolutionSourceColloperSucksNutsRealONG.FOV.Visible = true elseif string.lower(text[2]) == "false" or string.lower(text[2]) == "off" or string.lower(text[2]) == "no" then EvolutionSourceColloperSucksNutsRealONG.FOV.Visible = false else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.SizeFOV) then if tonumber(text[2]) then EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size = tonumber(text[2]) EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size = tonumber(text[2]) else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.GotoLocation) then if game.PlaceId == 2788229376 or game.PlaceId == 7213786345 then local v = string.lower(text[2]) if v == "uphill" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(482, 48, -602) elseif v == "carnival" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(143, 25, -992) elseif v == "park" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-268, 22, -754) elseif v == "admin" or v == "base" or v == "adminbase" or v == "admin_base" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-800, -40, -887) elseif v == "admin_guns" or v == "adminguns" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-872, -33, -536) elseif v == "downhill" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-565, 8, -737) elseif v == "db" or v == "double_barrel" or v == "doublebarrel" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1042, 22, -261) elseif v == "casino" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-864, 22, -143) elseif v == "trailer" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-963, -1, 469) elseif v == "school" or v == "highschool" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-653, 22, 257) elseif v == "rev" or v == "revolver" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-642, 22, -124) elseif v == "bank" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-446, 39, -286) elseif v == "sewer" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(112, -27, -277) elseif v == "fire_station" or v == "firestation" or v == "fire" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-150, 54, -94) elseif v == "fitness" or v == "hoodfitness" or v == "hood_fitness" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-76, 23, -638) elseif v == "kicks" or v == "hoodkicks" or v == "hood_kicks" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-188, 22, -410) elseif v == "jail" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-299, 22, -91) elseif v == "church" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(205, 22, -80) else invalidargs(text[2]) end else unsupportedgame() end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.ToggleResolver) then if string.lower(text[2]) == "true" or string.lower(text[2]) == "on" or string.lower(text[2]) == "yes" then EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = true elseif string.lower(text[2]) == "false" or string.lower(text[2]) == "off" or string.lower(text[2]) == "no" then EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = false else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.JoinDiscord) then if httprequest then httprequest({ Url = 'http://127.0.0.1:6463/rpc?v=1', Method = 'POST', Headers = { ['Content-Type'] = 'application/json', Origin = 'https://discord.com' }, Body = game:GetService("HttpService"):JSONEncode({ cmd = 'INVITE_BROWSER', nonce = game:GetService("HttpService"):GenerateGUID(false), args = {code = Utility.BackupInvite} }) }) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.RejoinServer) then game:GetService("TeleportService"):Teleport(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer) end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.ToggleSilentAim) then if string.lower(text[2]) == "true" or string.lower(text[2]) == "on" or string.lower(text[2]) == "yes" then EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled = true elseif string.lower(text[2]) == "false" or string.lower(text[2]) == "off" or string.lower(text[2]) == "no" then EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled = false else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.ToggleCamLock) then if string.lower(text[2]) == "true" or string.lower(text[2]) == "on" or string.lower(text[2]) == "yes" then EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled = true elseif string.lower(text[2]) == "false" or string.lower(text[2]) == "off" or string.lower(text[2]) == "no" then EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled = false else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.CamLockSmoothness) then if tonumber(text[2]) then EvolutionSourceColloperSucksNutsRealONG.CamLock.Smoothness = tonumber(text[2]) else invalidargs(text[2]) end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.CheckForExploiters) then if game.PlaceId == 2788229376 or game.PlaceId == 7213786345 then local found = false for i,v in pairs(game.Workspace.Players:GetChildren()) do if not v.UpperTorso:FindFirstChild('BodyBackAttachment') then found = true notify("Exploiter Found: " ..v.Name.." is exploiting") end end for i,v in pairs(game.Workspace.Players:GetChildren()) do for index,part in pairs({"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg"}) do if not v[part]:FindFirstChild("OriginalSize") then found = true notify("Exploiter Found: "..v.Name.." is exploiting") end end end if found == false then notify("No exploiters found") end else unsupportedgame() end end if string.lower(text[1]) == string.lower(EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Prefix..EvolutionSourceColloperSucksNutsRealONG.ChatCommands.Commands.ForceReset) then if game.PlaceId == 2788229376 or game.PlaceId == 7213786345 then for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('Part') or v:IsA('Accessory') then v:Remove() end end game.Players.LocalPlayer.Character.Name = 'EvolutionSourceColloperSucksNutsRealONG ; #1' else unsupportedgame() end end end end) if EvolutionSourceColloperSucksNutsRealONG.MainSettings.InternalUi.Enabled then local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Consistt/Ui/main/UnLeaked"))() local HitpartTable = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"} local Styles = {"Linear", "Sine", "Back", "Quad", "Quart", "Quint", "Bounce", "Elastic", "Exponential", "Circular", "Cubic"} library.rank = "Buyer" library.title = "" local Init = library:Init() local Global = Init:NewTab("Global") Global:NewSection("Checks") Global:NewToggle("Wall Check", EvolutionSourceColloperSucksNutsRealONG.Global.WallCheck, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.WallCheck = v end) Global:NewToggle("Crew Check", EvolutionSourceColloperSucksNutsRealONG.Global.CrewCheck, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.CrewCheck = v end) Global:NewToggle("Knocked Check", EvolutionSourceColloperSucksNutsRealONG.Global.KOCheck, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.KOCheck = v end) Global:NewSection("Prediction") Global:NewToggle("Auto Prediction", EvolutionSourceColloperSucksNutsRealONG.Global.AutoPredict, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.AutoPredict = v end) Global:NewTextbox("Custom Prediction", tostring(EvolutionSourceColloperSucksNutsRealONG.Global.Prediction), "EX: 0.155", "all", "small", true, false, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.Prediction = tonumber(v) end) Global:NewSection("Other") Global:NewToggle("Anti Ground Shots", EvolutionSourceColloperSucksNutsRealONG.Global.AntiGroundShot, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.AntiGroundShot = v end) Global:NewToggle("Unlock On Knocked", EvolutionSourceColloperSucksNutsRealONG.Global.UnlockOnKO, function(v) EvolutionSourceColloperSucksNutsRealONG.Global.UnlockOnKO = v end) local Silent = Init:NewTab("Silent Aim") Silent:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.Enabled = v end) Silent:NewToggle("Nearest Cursor Point", EvolutionSourceColloperSucksNutsRealONG.SilentAim.NearestCursorPoint, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.NearestCursorPoint = v end) Silent:NewToggle("Allow Notifications", EvolutionSourceColloperSucksNutsRealONG.SilentAim.AllowNotifications, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.AllowNotifications = v end) Silent:NewToggle("Use Keybind", EvolutionSourceColloperSucksNutsRealONG.SilentAim.Keybind, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.Keybind = v end) Silent:NewTextbox("KeyBind", EvolutionSourceColloperSucksNutsRealONG.SilentAim.Key, "EX: G", "lower", "small", true, true, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.Key = v end) Silent:NewSlider("Hit Chance", "%", false, "/", {min = 1, max = 100, default = EvolutionSourceColloperSucksNutsRealONG.SilentAim.HitChance}, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.HitChance = v end) Silent:NewSelector("Target Bone", EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone, HitpartTable, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.TargetBone = v end) Silent:NewSection("Anti Aim Detection") Silent:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Enabled = v end) Silent:NewSlider("Minimum Velocity", "", false, "/", {min = -100, max = 100, default = EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Min}, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Min = v end) Silent:NewSlider("Maxiumum Velocity", "", false, "/", {min = -100, max = 100, default = EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Max}, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.DetectAntiAim.Max = v end) Silent:NewSection("AirShot") Silent:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.Enabled = v end) Silent:NewSelector("Target Bone", EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.TargetBone, HitpartTable, function(v) EvolutionSourceColloperSucksNutsRealONG.SilentAim.Airshot.TargetBone = v end) -- // Camlock local Camlocck = Init:NewTab("Cam Lock") Camlocck:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.Enabled = v end) Camlocck:NewToggle("Allow Notifications", EvolutionSourceColloperSucksNutsRealONG.CamLock.AllowNotifications, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.AllowNotifications = v end) Camlocck:NewTextbox("KeyBind", EvolutionSourceColloperSucksNutsRealONG.CamLock.Key, "EX: G", "lower", "small", true, true, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.Key = v end) Camlocck:NewSection("Smoothness Settings") Camlocck:NewToggle("Smoothness", EvolutionSourceColloperSucksNutsRealONG.CamLock.UseSmoothness, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.UseSmoothness = v end) Camlocck:NewTextbox("Smoothness Value", EvolutionSourceColloperSucksNutsRealONG.CamLock.Smoothness, "EX: 0.058", "lower", "small", true, true, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.Smoothness = v end) Camlocck:NewSection("Easing Styles") Camlocck:NewToggle("Jump Ease", EvolutionSourceColloperSucksNutsRealONG.CamLock.JumpEase, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.JumpEase = v end) Camlocck:NewSelector("Jump Easing Style", EvolutionSourceColloperSucksNutsRealONG.CamLock.JumpEaseStyle, Styles, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.JumpEaseStyle = v end) Camlocck:NewSelector("Easing Style", EvolutionSourceColloperSucksNutsRealONG.CamLock.EaseStyle, Styles, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.EaseStyle = v end) Camlocck:NewSelector("Target Bone", EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone, HitpartTable, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.TargetBone = v end) Camlocck:NewSection("Anti Aim Detection") Camlocck:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Enabled = v end) Camlocck:NewSlider("Minimum Velocity", "", false, "/", {min = -100, max = 100, default = EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Min}, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Min = v end) Camlocck:NewSlider("Maxiumum Velocity", "", false, "/", {min = -100, max = 100, default = EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Max}, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.DetectAntiAim.Max = v end) Camlocck:NewSection("AirShot") Camlocck:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.CamLock.Airshot.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.Airshot.Enabled = v end) Camlocck:NewSelector("Target Bone", EvolutionSourceColloperSucksNutsRealONG.CamLock.Airshot.TargetBone, HitpartTable, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.Airshot.TargetBone = v end) Camlocck:NewToggle("Shake", EvolutionSourceColloperSucksNutsRealONG.CamLock.Shake, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.Shake = v end) Camlocck:NewSlider("Shake Value", "", false, "/", {min = 1, max = 25, default = EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue}, function(v) EvolutionSourceColloperSucksNutsRealONG.CamLock.ShakeValue = v end) -- // FOV Settings local FOVV = Init:NewTab("Field of View") FOVV:NewSection("Silent Aim FOV") FOVV:NewToggle("Show", EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Visible, function(v) EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Visible = v end) FOVV:NewToggle("Filled (ugly)", EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Filled, function(v) EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Filled = v end) FOVV:NewSlider("Size", "", false, "/", {min = 1, max = 500, default = EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size}, function(v) EvolutionSourceColloperSucksNutsRealONG.FOV.Silent.Size = v end) FOVV:NewSection("Cam Lock FOV") FOVV:NewToggle("Show", EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Visible, function(v) EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Visible = v end) FOVV:NewToggle("Filled (ugly)", EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Filled, function(v) EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Filled = v end) FOVV:NewSlider("Size", "", false, "/", {min = 1, max = 500, default = EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size}, function(v) EvolutionSourceColloperSucksNutsRealONG.FOV.CamLock.Size = v end) local Resolver = Init:NewTab("Resolver") Resolver:NewSection("Resolver") Resolver:NewToggle("Aim Viewer Bypass", EvolutionSourceColloperSucksNutsRealONG.Resolver.AimViewBypass, function(v) EvolutionSourceColloperSucksNutsRealONG.Resolver.AimViewBypass = v end) Resolver:NewToggle("Desync Resolver", EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver, function(v) EvolutionSourceColloperSucksNutsRealONG.Resolver.DesyncResolver = v end) local Extra = Init:NewTab("Extra") Extra:NewSection("Memory Spoofer") Extra:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Enabled = v end) Extra:NewSlider("Minimum", "MB", false, "/", {min = 100, max = 2000, default = EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Values.Minimum}, function(v) EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Values.Minimum = v end) Extra:NewSlider("Maximum", "MB", false, "/", {min = 100, max = 2000, default = EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Values.Maximum}, function(v) EvolutionSourceColloperSucksNutsRealONG.MemorySpoofer.Values.Maximum = v end) Extra:NewSection("Macro") Extra:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.Macro.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.Macro.Enabled = v end) Extra:NewToggle("Bypass Macro Abuse (Mouse Method)", EvolutionSourceColloperSucksNutsRealONG.Macro.BypassMacroAbuse, function(v) EvolutionSourceColloperSucksNutsRealONG.Macro.BypassMacroAbuse = v end) Extra:NewTextbox("KeyBind", EvolutionSourceColloperSucksNutsRealONG.Macro.KeyBind, "EX: X", "lower", "small", true, true, function(v) EvolutionSourceColloperSucksNutsRealONG.Macro.KeyBind = v end) Extra:NewSection("Emotes") Extra:NewToggle("Lay", EvolutionSourceColloperSucksNutsRealONG.Emotes.Lay, function(v) EvolutionSourceColloperSucksNutsRealONG.Emotes.Lay = v end) Extra:NewToggle("Greet", EvolutionSourceColloperSucksNutsRealONG.Emotes.Greet, function(v) EvolutionSourceColloperSucksNutsRealONG.Emotes.Greet = v end) Extra:NewToggle("Speed", EvolutionSourceColloperSucksNutsRealONG.Emotes.Speed, function(v) EvolutionSourceColloperSucksNutsRealONG.Emotes.Speed = v end) Extra:NewToggle("Sturdy", EvolutionSourceColloperSucksNutsRealONG.Emotes.Sturdy, function(v) EvolutionSourceColloperSucksNutsRealONG.Emotes.Sturdy = v end) Extra:NewToggle("Griddy", EvolutionSourceColloperSucksNutsRealONG.Emotes.Griddy, function(v) EvolutionSourceColloperSucksNutsRealONG.Emotes.Griddy = v end) Extra:NewSection("Extra Settings") Extra:NewToggle("Disable Shadows", EvolutionSourceColloperSucksNutsRealONG.Settings.DisableShadows, function(v) EvolutionSourceColloperSucksNutsRealONG.Settings.DisableShadows = v end) Extra:NewToggle("Mute Boomboxes", EvolutionSourceColloperSucksNutsRealONG.Settings.MuteBoomBox, function(v) EvolutionSourceColloperSucksNutsRealONG.Settings.MuteBoomBox = v end) Extra:NewToggle("Auto Reload", EvolutionSourceColloperSucksNutsRealONG.Settings.AutoReload, function(v) EvolutionSourceColloperSucksNutsRealONG.Settings.AutoReload = v end) Extra:NewToggle("Show Stats", EvolutionSourceColloperSucksNutsRealONG.Settings.ShowStats, function(v) EvolutionSourceColloperSucksNutsRealONG.Settings.ShowStats = v end) Extra:NewSection("Auto 360") Extra:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.Enabled = v end) Extra:NewTextbox("KeyBind", EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.SpinKeybind, "EX: Q", "lower", "small", true, true, function(v) EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.SpinKeybind = v end) Extra:NewSlider("Speed", "", false, "/", {min = 1, max = 100, default = EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.SpinSpeed}, function(v) EvolutionSourceColloperSucksNutsRealONG.Misc.Auto360.SpinSpeed = v end) Extra:NewSection("Fake Spike") Extra:NewToggle("Enabled", EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.Enabled, function(v) EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.Enabled = v end) Extra:NewTextbox("KeyBind", EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.FakeSpikeKeybind, "EX: Q", "lower", "small", true, true, function(v) EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.FakeSpikeKeybind = v end) Extra:NewSlider("Duration", "ms", false, "/", {min = 100, max = 5000, default = EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.SpikeDuration}, function(v) EvolutionSourceColloperSucksNutsRealONG.Misc.FakeSpike.SpikeDuration = v / 1000 end) -- // Changing title local increment = 0.2 local waittime = 5 task.spawn(function() while true do Init:Text("E") wait(increment) Init:Text("Ev") wait(increment) Init:Text("Evo") wait(increment) Init:Text("Evol") wait(increment) Init:Text("Evolu") wait(increment) Init:Text("Evolut") wait(increment) Init:Text("Evoluti") wait(increment) Init:Text("Evolutio") wait(increment) Init:Text("EvolutionSourceColloperSucksNutsRealONG") wait(increment) Init:Text("EvolutionSourceColloperSucksNutsRealONG ") wait(increment) Init:Text("EvolutionSourceColloperSucksNutsRealONG ;") wait(increment) Init:Text("EvolutionSourceColloperSucksNutsRealONG ; ") wait(increment) Init:Text("EvolutionSourceColloperSucksNutsRealONG ; #") wait(increment) Init:Text("EvolutionSourceColloperSucksNutsRealONG ; #1") wait(waittime) Init:Text(" volution ; #1") wait(increment) Init:Text(" olution ; #1") wait(increment) Init:Text(" lution ; #1") wait(increment) Init:Text(" ution ; #1") wait(increment) Init:Text(" tion ; #1") wait(increment) Init:Text(" ion ; #1") wait(increment) Init:Text(" on ; #1") wait(increment) Init:Text(" n ; #1") wait(increment) Init:Text(" ; #1") wait(increment) Init:Text(" ; #1") wait(increment) Init:Text(" #1") wait(increment) Init:Text(" #1") wait(increment) Init:Text(" 1") wait(increment) Init:Text("") wait(increment) Init:Text("x") wait(increment) Init:Text("xz") wait(increment) Init:Text("xz ") wait(increment) Init:Text("xz w") wait(increment) Init:Text("xz wa") wait(increment) Init:Text("xz was") wait(increment) Init:Text("xz was ") wait(increment) Init:Text("xz was h") wait(increment) Init:Text("xz was he") wait(increment) Init:Text("xz was her") wait(increment) Init:Text("xz was here") wait(waittime) Init:Text(" z was here") wait(increment) Init:Text(" was here") wait(increment) Init:Text(" was here") wait(increment) Init:Text(" as here") wait(increment) Init:Text(" s here") wait(increment) Init:Text(" here") wait(increment) Init:Text(" here") wait(increment) Init:Text(" ere") wait(increment) Init:Text(" re") wait(increment) Init:Text(" e") wait(increment) Init:Text("") wait(increment) Init:Text("#") wait(increment) Init:Text("#1") wait(increment) Init:Text("#1 ") wait(increment) Init:Text("#1 S") wait(increment) Init:Text("#1 St") wait(increment) Init:Text("#1 Str") wait(increment) Init:Text("#1 Stre") wait(increment) Init:Text("#1 Strea") wait(increment) Init:Text("#1 Stream") wait(increment) Init:Text("#1 Streama") wait(increment) Init:Text("#1 Streamab") wait(increment) Init:Text("#1 Streamabl") wait(increment) Init:Text("#1 Streamable") wait(waittime) Init:Text(" 1 Streamable") wait(increment) Init:Text(" Streamable") wait(increment) Init:Text(" Streamable") wait(increment) Init:Text(" treamable") wait(increment) Init:Text(" reamable") wait(increment) Init:Text(" eamable") wait(increment) Init:Text(" amable") wait(increment) Init:Text(" mable") wait(increment) Init:Text(" able") wait(increment) Init:Text(" ble") wait(increment) Init:Text(" le") wait(increment) Init:Text(" e") wait(increment) Init:Text("") wait(increment) Init:Text(".") wait(increment) Init:Text(".g") wait(increment) Init:Text(".gg") wait(increment) Init:Text(".gg/") wait(increment) Init:Text(".gg/c") wait(increment) Init:Text(".gg/ca") wait(increment) Init:Text(".gg/cam") wait(increment) Init:Text(".gg/caml") wait(increment) Init:Text(".gg/camlo") wait(increment) Init:Text(".gg/camloc") wait(increment) Init:Text(".gg/camlock") wait(waittime) Init:Text(" gg/camlock") wait(increment) Init:Text(" g/camlock") wait(increment) Init:Text(" /camlock") wait(increment) Init:Text(" camlock") wait(increment) Init:Text(" amlock") wait(increment) Init:Text(" mlock") wait(increment) Init:Text(" lock") wait(increment) Init:Text(" ock") wait(increment) Init:Text(" ck") wait(increment) Init:Text(" k") wait(increment) Init:Text("") wait(increment) end end) Init:UpdateKeybind(EvolutionSourceColloperSucksNutsRealONG.MainSettings.InternalUi.KeyBind) end notify("EvolutionSourceColloperSucksNutsRealONG loaded in "..tostring(tick() - startTick).." ms") notify("Welcome, "..ImportantVariables.DiscordTag..". You have executed EvolutionSourceColloperSucksNutsRealONG "..ImportantVariables.TotalEXE.." times. You have "..ImportantVariables.RemainingDays.." day(s) remaining.") print("Logged in as: "..ImportantVariables.DiscordID) if Utility.NotSafeGame then task.spawn(function() notify("WARNING: THIS GAME IS POTENTIALLY NOT SAFE TO USE EvolutionSourceColloperSucksNutsRealONG IN. PLEASE BEWARE WE ARE NOT RESPONSIBLE FOR ANY BANS/KICKS. YOU HAVE BEEN WARNED.") wait(1) notify("WARNING: THIS GAME IS POTENTIALLY NOT SAFE TO USE EvolutionSourceColloperSucksNutsRealONG IN. PLEASE BEWARE WE ARE NOT RESPONSIBLE FOR ANY BANS/KICKS. YOU HAVE BEEN WARNED.") wait(1) notify("WARNING: THIS GAME IS POTENTIALLY NOT SAFE TO USE EvolutionSourceColloperSucksNutsRealONG IN. PLEASE BEWARE WE ARE NOT RESPONSIBLE FOR ANY BANS/KICKS. YOU HAVE BEEN WARNED.") end) end
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2023-06-22 18:19:26