Combat Warrior Auto Parry Script

local lp = game.Players.LocalPlayer local animationInfo = {} function getInfo(id) local success, info = pcall(function() return game:GetService("MarketplaceService"):GetProductInfo(id) end) if success then return info end return {Name=''} end function block(player) keypress(0x46) wait() keyrelease(0x46) end local AnimNames = { 'Slash', 'Swing', 'Sword' } function playerAdded(v) local function charadded(char) local humanoid = char:WaitForChild("Humanoid", 5) if humanoid then humanoid.AnimationPlayed:Connect(function(track) local info = animationInfo[track.Animation.AnimationId] if not info then info = getInfo(tonumber(track.Animation.AnimationId:match("%d+"))) animationInfo[track.Animation.AnimationId] = info end if (lp.Character and lp.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Head")) then local mag = (v.Character.Head.Position - lp.Character.Head.Position).Magnitude if mag < 15 then for _, animName in pairs(AnimNames) do if info.Name:match(animName) then pcall(block, v) end end end end end) end end if v.Character then charadded(v.Character) end v.CharacterAdded:Connect(charadded) end for i,v in pairs(game.Players:GetPlayers()) do if v ~= lp then playerAdded(v) end end game.Players.PlayerAdded:Connect(playerAdded)
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2024-01-13 02:20:32