Fly V3 modded
local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")
main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false
local function createRainbowOutline(instance)
instance.BorderSizePixel = 1
spawn(function()
while true do
for hue = 0, 1, 0.01 do
instance.BorderColor3 = Color3.fromHSV(hue, 1, 1)
wait(0.05)
end
end
end)
end
local createRainbowText = function(instance)
spawn(function()
local hue = 0
while wait(0.01) do
hue = hue + 1 / 255
if hue > 1 then hue = 0 end
instance.TextColor3 = Color3.fromHSV(hue, 1, 1)
end
end)
end
Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
Frame.BackgroundTransparency = 0,1 -- 50% transparency
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)
createRainbowOutline(Frame)
up.Name = "go up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
up.BackgroundTransparency = 20 -- 50% transparency
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "↑"
up.TextColor3 = Color3.fromRGB(255, 255, 255)
up.TextSize = 14.000
createRainbowOutline(up)
down.Name = "go down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
down.BackgroundTransparency = 20 -- 50% transparency
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "↓"
down.TextColor3 = Color3.fromRGB(255, 255, 255)
down.TextSize = 14.000
createRainbowOutline(down)
onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
onof.BackgroundTransparency = 20 -- 50% transparency
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "fly"
onof.TextColor3 = Color3.fromRGB(255, 255, 255)
onof.TextSize = 14.000
createRainbowOutline(onof)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
TextLabel.BackgroundTransparency = 20 -- 50% transparency
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Fly v3 Modded"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
createRainbowOutline(TextLabel)
plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
plus.BackgroundTransparency = 20 -- 50% transparency
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(255, 255, 255)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true
createRainbowOutline(plus)
speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
speed.BackgroundTransparency = 20 -- 50% transparency
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "10"
speed.TextColor3 = Color3.fromRGB(255, 255, 255)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true
createRainbowOutline(speed)
mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
mine.BackgroundTransparency = 20 -- 50% transparency
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(255, 255, 255)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true
createRainbowOutline(mine)
closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
closebutton.BackgroundTransparency = 0,1 -- 50% transparency
closebutton.Font = Enum.Font.SourceSans
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 20
closebutton.Position = UDim2.new(0, 0, -1, 27)
createRainbowOutline(closebutton)
createRainbowText(closebutton)
mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
mini.BackgroundTransparency = 0,1 -- 50% transparency
mini.Font = Enum.Font.SourceSans
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "Close"
mini.TextSize = 20
mini.Position = UDim2.new(0, 44, -1, 27)
createRainbowOutline(mini)
createRainbowText(mini)
mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
mini2.BackgroundTransparency = 0,1 -- 50% transparency
mini2.Font = Enum.Font.SourceSans
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "Open"
mini2.TextSize = 20
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false
createRainbowOutline(mini2)
createRainbowText(mini2)
speeds = 10
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly v3 modded";
Text = "By idk";
Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 5;
Frame.Active = true -- main = gui
Frame.Draggable = true
onof.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.50+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
up.MouseButton1Down:connect(function()
tis = up.MouseEnter:connect(function()
while tis do
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
end
end)
end)
up.MouseLeave:connect(function()
if tis then
tis:Disconnect()
tis = nil
end
end)
local dis
down.MouseButton1Down:connect(function()
dis = down.MouseEnter:connect(function()
while dis do
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
end
end)
end)
down.MouseLeave:connect(function()
if dis then
dis:Disconnect()
dis = nil
end
end)
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
wait(0.7)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
end)
plus.MouseButton1Down:connect(function()
speeds = speeds + 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
end
end)
mine.MouseButton1Down:connect(function()
if speeds == 1 then
speed.Text = 'cannot be less than 1'
wait(1)
speed.Text = speeds
else
speeds = speeds - 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
end
end
end)
closebutton.MouseButton1Click:Connect(function()
main:Destroy()
end)
mini.MouseButton1Click:Connect(function()
up.Visible = false
down.Visible = false
onof.Visible = false
plus.Visible = false
speed.Visible = false
mine.Visible = false
mini.Visible = false
mini2.Visible = true
main.Frame.BackgroundTransparency = 1
closebutton.Position = UDim2.new(0, 0, -1, 57)
end)
mini2.MouseButton1Click:Connect(function()
up.Visible = true
down.Visible = true
onof.Visible = true
plus.Visible = true
speed.Visible = true
mine.Visible = true
mini.Visible = true
mini2.Visible = false
main.Frame.BackgroundTransparency = 0
closebutton.Position = UDim2.new(0, 0, -1, 27)
end)