-- works in any game where RespectFilteringEnabled option is false
-- if it doesn't say success, try it on a different game.
--[[ few games that it certainly works on - https://www.roblox.com/games/12109643/Fencing
https://www.roblox.com/games/192800/Work-at-a-Pizza-Place https://www.roblox.com/games/6441847031/CHAOS https://www.roblox.com/games/155615604/Prison-Life
works in many games, just gotta find em --]]
Script -
local Notification = loadstring(game:HttpGet("https://raw.githubusercontent.com/Jxereas/UI-Libraries/main/notification_gui_library.lua", true))() local SoundService = game:GetService("SoundService") if SoundService.RespectFilteringEnabled == false then Notification.new("success", "Success", "Everyone can hear the sounds in this game!") else Notification.new("warning", "Warning", "Unfortunately no one else can hear it in this game, try a different one.\nMaybe an older game will work.") end while wait() do for _, sound in next, workspace:GetDescendants() do if sound:IsA("Sound") then sound.Volume = 10 sound:Play() end end end