local Players = game:GetService("Players")
local Client = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))()
local win = Neverlose_Main:Window({
Title = "NEVERLOSE",
CFG = "Neverlose",
Key = Enum.KeyCode.H,
External = {
KeySystem = false,
Key = loadstring(game:HttpGet("https://pastebin.com/raw/qbJ9JtTW"))()
}
})
function GetRemote(name)
for i,v in pairs(game:GetService("ReplicatedStorage").Events:GetChildren()) do
local R_Name = string.upper(v.Name)
if string.find(R_Name, string.upper(name)) then
return game:GetService("ReplicatedStorage").Events[v.Name]
end
end
end
function SendKeyEvent(key)
game:GetService("VirtualInputManager"):SendKeyEvent(true,key,false,game)
end
local TabSection1 = win:TSection("Farming")
local TabSection2 = win:TSection("Other")
local tab = TabSection1:Tab("Autofarm")
local QuestTab = TabSection1:Tab("Quests")
local Teleport = TabSection2:Tab("Teleport")
local Teleport = Teleport:Section("Teleportation")
local Farms = tab:Section("Traning")
local Farm_Mob = tab:Section("Mob Farm")
local Exploits = tab:Section("Exploits")
local Chest_Farm = tab:Section("Chest Farming")
local Upgrades = tab:Section("Upgrades")
local Mix = tab:Section("Collect")
local CreditSection = tab:Section("Credits")
CreditSection:Slider("Mana#9724", 0, 1, 0, function() end)
local JoinDiscord = CreditSection:Toggle("Discord", function(t)
Neverlose_Main:Notify({
Title = "Script",
Text = "Discord Copied to Clipboard",
Time = 2
})
setclipboard("https://discord.gg/qq6WgyMwkw")
hasclicked = t
end)
spawn(function()
while task.wait() do
if hasclicked then
JoinDiscord:Set(false)
end
end
end)
Farms:Toggle('Train Strength', function(t)
Train_Strength = t
end)
task.spawn(function()
while task.wait() do
if Train_Strength then
pcall(function()
local MainStr = "Strength"
GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
end)
end
end
end)
Farms:Toggle('Train Durability', function(t)
Train_Durability = t
end)
task.spawn(function()
while task.wait() do
if Train_Durability then
pcall(function()
local MainStr = "Durability"
GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
end)
end
end
end)
Farms:Toggle('Train Chakra', function(t)
Train_Chakra = t
end)
task.spawn(function()
while task.wait() do
if Train_Chakra then
pcall(function()
local MainStr = "Chakra"
GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
end)
end
end
end)
Farms:Toggle('Train Sword', function(t)
Train_Sword = t
end)
task.spawn(function()
while task.wait() do
if Train_Sword then
pcall(function()
local MainStr = "Sword"
GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
end)
end
end
end)
Farms:Toggle('Train Speed', function(t)
Train_Speed = t
end)
task.spawn(function()
while task.wait() do
if Train_Speed then
pcall(function()
local MainStr = "Speed"
GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
end)
end
end
end)
for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do
v:Disable()
end
local ANAFK = Farms:Toggle("Anti-Afk", function()
for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do
v:Disable()
end
end)
ANAFK:Set(true)
local Mobs_Table = {}
for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Mobs:GetChildren()) do
if v.ClassName == "Folder" then
for i,v in pairs(v:GetChildren()) do
table.insert(Mobs_Table, v.Name)
end
end
if v.ClassName == "Model" then
table.insert(Mobs_Table, v.Name)
end
end
Farm_Mob:Dropdown("Select Mob", Mobs_Table, function(t)
Selected_Mob = t
end)
Farm_Mob:Toggle("Farm Selected Mob", function(t)
Farm_Selected_Mob = t
end)
task.spawn(function()
while task.wait() do
if Farm_Selected_Mob then
pcall(function()
for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do
if string.find(string.lower(v.Name), string.lower(Selected_Mob)) and v:FindFirstChild("HumanoidRootPart") and v then
repeat task.wait()
Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0)
until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Farm_Selected_Mob == false
end
end
end)
end
end
end)
Upgrades:Toggle('Upgrade Strength', function(t)
Upgrade_Strength = t
end)
task.spawn(function()
while task.wait() do
if Upgrade_Strength then
pcall(function()
local MainStr = "Strength"
GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
end)
end
end
end)
Upgrades:Toggle('Upgrade Durability', function(t)
Upgrade_Durability = t
end)
task.spawn(function()
while task.wait() do
if Upgrade_Durability then
pcall(function()
local MainStr = "Durability"
GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
end)
end
end
end)
Upgrades:Toggle('Upgrade Chakra', function(t)
Upgrade_Chakra = t
end)
task.spawn(function()
while task.wait() do
if Upgrade_Chakra then
pcall(function()
local MainStr = "Chakra"
GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
end)
end
end
end)
Upgrades:Toggle('Upgrade Sword', function(t)
Upgrade_Sword = t
end)
task.spawn(function()
while task.wait() do
if Upgrade_Sword then
pcall(function()
local MainStr = "Sword"
GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
end)
end
end
end)
Upgrades:Toggle('Upgrade Speed', function(t)
Upgrade_Speed = t
end)
task.spawn(function()
while task.wait() do
if Upgrade_Speed then
pcall(function()
local MainStr = "Speed"
GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
end)
end
end
end)
Mix:Toggle("Auto Claim Daily", function(t)
Auto_Daily = t
end)
task.spawn(function()
while task.wait() do
if Auto_Daily then
pcall(function()
GetRemote("Rewards/RemoteEvent"):FireServer('ClaimDaily')
end)
end
end
end)
Mix:Toggle("Auto Claim Achievement", function(t)
Auto_Claim_Achievement = t
end)
task.spawn(function()
while task.wait(1) do
if Auto_Claim_Achievement then
pcall(function()
for i,v in pairs(Client.PlayerGui.Menu.PagesContainer.Achievements.container.Content:GetChildren()) do
if v:IsA("ScrollingFrame") then
for i,v in pairs(v:GetChildren()) do
if v:FindFirstChildOfClass("Frame") then
local modifiedString = v.Name:gsub("(%a)(%d)", "%1_%2")
GetRemote("Achievements/RemoteEvent"):FireServer('ClaimAchievement', modifiedString)
end
end
end
end
end)
end
end
end)
Exploits:Toggle("Inf Stamina", function(t)
INF_Stamina = t
end)
task.spawn(function()
while task.wait(.5) do
if INF_Stamina then
pcall(function()
GetRemote("Stamina/RemoteEvent"):FireServer('Use', -9e9)
end)
end
end
end)
Chest_Farm:Toggle("Main Chest Switch", function(t)
Chest_Main = t
end)
Chest_Farm:Toggle("Farm Common", function(t)
Farm_Common = t
end)
Chest_Farm:Toggle("Farm Rare", function(t)
Farm_Rare = t
end)
Chest_Farm:Toggle("Farm Epic", function(t)
Farm_Epic = t
end)
Chest_Farm:Toggle("Farm Legendary", function(t)
Farm_Legendary = t
end)
Chest_Farm:Slider("-_-", 0, 1, 0, function() end)
Chest_Farm:Toggle("Smart Chest Farm", function(t)
Smart_Chest_Farm = t
end)
Chest_Farm:Toggle("Notify Chest Spawn", function(t)
Notify_Chest_Spawn = t
end)
function GetChestAllow()
local ReturnTable = {}
if Farm_Legendary then
table.insert(ReturnTable, "legendary")
end
if Farm_Epic then
table.insert(ReturnTable, "epic")
end
if Farm_Rare then
table.insert(ReturnTable, "rare")
end
if Farm_Common then
table.insert(ReturnTable, "common")
end
if Smart_Chest_Farm then
ReturnTable = {
'legendary',
'epic',
'rare',
'common'
}
return ReturnTable
end
return ReturnTable
end
task.spawn(function()
while task.wait(.5) do
if Chest_Main then
pcall(function()
local chests = game:GetService("Workspace").Scriptable.Crates:GetChildren()
local allowedChests = GetChestAllow()
local highestPriorityChest = nil
local BetterTeleport = nil
local highestPriority = -1
for i, v in pairs(chests) do
if table.find(allowedChests, v.Name) then
local priority = 0
if v.Name == "legendary" then
priority = 3
elseif v.Name == "epic" then
priority = 2
elseif v.Name == "rare" then
priority = 1
end
if priority > highestPriority then
highestPriority = priority
highestPriorityChest = v
end
if v:FindFirstChild("PP") then
BetterTeleport = true
else
BetterTeleport = false
end
end
end
if highestPriorityChest then
if BetterTeleport then
Client.Character.HumanoidRootPart.CFrame = highestPriorityChest.PP.CFrame
else
Client.Character.HumanoidRootPart.CFrame = highestPriorityChest:GetModelCFrame()
end
task.wait(.5)
end
end)
end
end
end)
task.spawn(function()
while task.wait() do
if Chest_Main or Smart_Chest_Farm then
pcall(function()
SendKeyEvent("E")
end)
end
end
end)
game:GetService("Workspace").Scriptable.Crates.ChildAdded:Connect(function(v)
if Notify_Chest_Spawn then
Neverlose_Main:Notify({
Title = "Chests",
Text = "New: "..tostring(v.Name),
Time = 2
})
end
end)
local TPVar = {}
for i,v in pairs(game:GetService("Workspace").Scriptable.TrainingsAreas:GetChildren()) do
TPVar[v.Name] = Teleport:Toggle(v.Name, function(t)
if t then
Client.Character.HumanoidRootPart.CFrame = v.CFrame
Neverlose_Main:Notify({
Title = "Game",
Text = "Teleported to: "..v.Name,
Time = 2
})
end
HasTP = t
end)
spawn(function()
while task.wait() do
if HasTP then
TPVar[v.Name]:Set(false)
end
end
end)
end
local Testsom = require(game:GetService("ReplicatedStorage").util.Quests.Main.BanditQuest)
local Everyone = QuestTab:Section("KillMobs Quests")
local Table_Quests = {}
for i,v in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do
if v.Name ~= "FirstQuest" then
table.insert(Table_Quests, v.Name)
end
end
function GetAllQuests()
local ReturnTable = {
["KillMob"] = {},
["Stat"] = {}
}
for i,v1 in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do
local MainReq = require(v1)
for i,v in pairs(MainReq.Quests) do
if v.Type == "KillMob" then
ReturnTable["KillMob"][v.Name] = {
["Mob"] = v.Objectives[1].Mob,
["Goal"] = v.Objectives[1].Goal,
["QuestName"] = v.Name,
["QuestIndex"] = i,
["Reward"] = v.Rewards["Yen"]["Amount"]
}
table.insert(ReturnTable["KillMob"], MainReq.Quests)
end
end
end
return ReturnTable
end
Everyone:Dropdown("Select Quest", Table_Quests, function(t)
Quest_Selected = t
end)
Everyone:Toggle("Farm Quest & Mob", function(t)
Start_Everyone_Farming = t
end)
local QIndex = Everyone:Slider("Quest Index", 1, 3, 1, function(t)
Selected_Quest_Index = t
end)
QIndex:Set(1)
function AcceptQuest(QuestName)
GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", QuestName, Selected_Quest_Index)
end
task.spawn(function()
while task.wait() do
if Start_Everyone_Farming then
pcall(function()
AcceptQuest(Quest_Selected)
for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do
if string.find(string.lower(v.Name), string.lower(Testsom.Quests[Selected_Quest_Index].Objectives[1].Mob)) and v:FindFirstChild("HumanoidRootPart") and v then
repeat task.wait()
Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0)
until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Start_Everyone_Farming == false
end
end
end)
end
end
end)
Everyone:Toggle("First Quest [Boom]", function(t)
Auto_Quest_Boom = t
end)
task.spawn(function()
while task.wait() do
if Auto_Quest_Boom then
pcall(function()
GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", 'FirstQuest')
end)
end
end
end)