repeat task.wait() until game.IsLoaded
repeat task.wait() until game.GameId ~= 0
if Parvus and Parvus.Loaded then
Parvus.Utilities.UI:Notification({
Title = "Parvus Hub",
Description = "Script already running!",
Duration = 5
}) return
end
--[[if Parvus and (Parvus.Game and not Parvus.Loaded) then
Parvus.Utilities.UI:Notification({
Title = "Parvus Hub",
Description = "Something went wrong!",
Duration = 5
}) return
end]]
local PlayerService = game:GetService("Players")
repeat task.wait() until PlayerService.LocalPlayer
local LocalPlayer = PlayerService.LocalPlayer
local Branch,NotificationTime,IsLocal = ...
local QueueOnTeleport = queue_on_teleport
or (syn and syn.queue_on_teleport)
local function GetFile(File)
return IsLocal and readfile("Parvus/" .. File)
or game:HttpGet(("%s%s"):format(Parvus.Source,File))
end
local function LoadScript(Script)
return loadstring(GetFile(Script .. ".lua"),Script)()
end
local function GetGameInfo()
for Id,Info in pairs(Parvus.Games) do
if tostring(game.GameId) == Id then
return Info
end
end
return Parvus.Games.Universal
end
getgenv().Parvus = {
Source = "https://raw.githubusercontent.com/AlexR32/Parvus/" .. Branch .. "/",
Games = {
["Universal" ] = {Name = "Universal", Script = "Universal" },
["1168263273"] = {Name = "Bad Business", Script = "Games/BB" },
["3360073263"] = {Name = "Bad Business PTR", Script = "Games/BB" },
["1586272220"] = {Name = "Steel Titans", Script = "Games/ST" },
["807930589" ] = {Name = "The Wild West", Script = "Games/TWW" },
["580765040" ] = {Name = "RAGDOLL UNIVERSE", Script = "Games/RU" },
["187796008" ] = {Name = "Those Who Remain", Script = "Games/TWR" },
["358276974" ] = {Name = "Apocalypse Rising 2", Script = "Games/AR2" },
["3495983524"] = {Name = "Apocalypse Rising 2 Dev.", Script = "Games/AR2" },
["1054526971"] = {Name = "Blackhawk Rescue Mission 5",Script = "Games/BRM5"}
}
}
Parvus.Utilities = LoadScript("Utilities/Main")
Parvus.Utilities.UI = LoadScript("Utilities/UI")
Parvus.Utilities.Physics = LoadScript("Utilities/Physics")
Parvus.Utilities.Drawing = LoadScript("Utilities/Drawing")
Parvus.Cursor = GetFile("Utilities/ArrowCursor.png")
Parvus.Loadstring = GetFile("Utilities/Loadstring")
Parvus.Loadstring = Parvus.Loadstring:format(
Parvus.Source,Branch,NotificationTime,
tostring(IsLocal)
)
LocalPlayer.OnTeleport:Connect(function(State)
if State == Enum.TeleportState.InProgress then
QueueOnTeleport(Parvus.Loadstring)
end
end)
Parvus.Game = GetGameInfo()
LoadScript(Parvus.Game.Script)
Parvus.Utilities.UI:Notification({
Title = "Parvus Hub",
Description = Parvus.Game.Name .. " loaded!",
Duration = NotificationTime
}) Parvus.Loaded = true